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Roblox(RBLX) - 2024 Q4 - Annual Results
RBLXRoblox(RBLX)2025-02-06 13:05

Financial Performance - Revenue for Q4 2024 was 988.2million,representinga32988.2 million, representing a 32% year-over-year increase[6] - Bookings for Q4 2024 reached 1,361.6 million, up 21% year-over-year[6] - Average Daily Active Users (DAUs) were 85.3 million, an increase of 19% year-over-year[6] - Free cash flow for Q4 2024 was 120.6million,up54120.6 million, up 54% year-over-year[6] - For FY 2024, revenue was 3,602.0 million, a 29% increase year-over-year, and bookings were 4,369.1million,up244,369.1 million, up 24% year-over-year[6] - Revenue for the three months ended December 31, 2024, was 988.2 million, a 31.8% increase from 749.9millioninthesameperiodof2023[19]TotalbookingsforQ42024were749.9 million in the same period of 2023[19] - Total bookings for Q4 2024 were 1.36 billion, up 20.8% from 1.13billioninQ42023[27]AdjustedEBITDAforQ42024was1.13 billion in Q4 2023[27] - Adjusted EBITDA for Q4 2024 was 65.6 million, compared to a loss of 44.8millioninQ42023[27]AdjustedEBITDAforFY2024was44.8 million in Q4 2023[27] - Adjusted EBITDA for FY 2024 was 180.2 million, with a total change in deferrals of 627.5million[6]CashFlowandOperatingActivitiesThenetcashprovidedbyoperatingactivitiesforFY2024was627.5 million[6] Cash Flow and Operating Activities - The net cash provided by operating activities for FY 2024 was 822.3 million, a 79% increase year-over-year[8] - Cash and cash equivalents at the end of the period were 711.7million,anincreasefrom711.7 million, an increase from 678.5 million at the end of the previous year[22] - Net cash provided by operating activities for the twelve months ended December 31, 2024, was 822.3million,significantlyhigherthan822.3 million, significantly higher than 458.2 million in 2023[22] - Free cash flow for Q4 2024 was 120.6million,anincreasefrom120.6 million, an increase from 78.1 million in Q4 2023[29] Future Guidance - The company expects Q1 2025 revenue guidance between 990millionand990 million and 1,015 million[12] - Full year 2025 revenue guidance is projected between 4,245millionand4,245 million and 4,345 million[12] - The projected adjusted EBITDA for Q1 2025 is between 20millionand20 million and 40 million[30] Expenses and Costs - Total cost and expenses for the three months ended December 31, 2024, were 1,232.3million,upfrom1,232.3 million, up from 1,105.1 million in 2023, reflecting an increase of 11.5%[19] - Developer exchange fees for the three months ended December 31, 2024, were 280.6million,upfrom280.6 million, up from 221.8 million in 2023, marking a 26.5% increase[19] - Research and development expenses for the three months ended December 31, 2024, were 355.0million,comparedto355.0 million, compared to 341.1 million in the same period of 2023, reflecting a 4.1% increase[19] - A one-time charge of 17.9millionwasrecordedforthereassessmentofsoftwarelicensesusefullifein2024[27]LossandDeferredRevenueConsolidatednetlossforthethreemonthsendedDecember31,2024,was17.9 million was recorded for the reassessment of software licenses' useful life in 2024[27] Loss and Deferred Revenue - Consolidated net loss for the three months ended December 31, 2024, was 221.1 million, compared to a net loss of 325.3millioninthesameperiodof2023,representinga32.0325.3 million in the same period of 2023, representing a 32.0% improvement[19] - Deferred revenue increased by 385.6 million during the three months ended December 31, 2024, compared to 382.2millioninthesameperiodof2023[22]UserMetricsandEngagementTheestimatedaveragelifetimeofapayinguserchangedfrom28monthsto27months,resultinginanincreaseinrevenueof382.2 million in the same period of 2023[22] User Metrics and Engagement - The estimated average lifetime of a paying user changed from 28 months to 27 months, resulting in an increase in revenue of 12.7 million for the three months ended December 31, 2024[19] - The company aims to support 10% of the global gaming content market and will continue investing in its virtual economy and AI-powered features[7] - The company aims to strengthen its community and support economic growth through its immersive gaming platform[31] Return-to-Office Plan - The company plans to incur cash severance costs related to its return-to-office plan starting summer 2024[28]