Financial Performance - Revenue for Q4 2024 was 988.2million,representinga321,361.6 million, up 21% year-over-year[6] - Average Daily Active Users (DAUs) were 85.3 million, an increase of 19% year-over-year[6] - Free cash flow for Q4 2024 was 120.6million,up543,602.0 million, a 29% increase year-over-year, and bookings were 4,369.1million,up24988.2 million, a 31.8% increase from 749.9millioninthesameperiodof2023[19]−TotalbookingsforQ42024were1.36 billion, up 20.8% from 1.13billioninQ42023[27]−AdjustedEBITDAforQ42024was65.6 million, compared to a loss of 44.8millioninQ42023[27]−AdjustedEBITDAforFY2024was180.2 million, with a total change in deferrals of 627.5million[6]CashFlowandOperatingActivities−ThenetcashprovidedbyoperatingactivitiesforFY2024was822.3 million, a 79% increase year-over-year[8] - Cash and cash equivalents at the end of the period were 711.7million,anincreasefrom678.5 million at the end of the previous year[22] - Net cash provided by operating activities for the twelve months ended December 31, 2024, was 822.3million,significantlyhigherthan458.2 million in 2023[22] - Free cash flow for Q4 2024 was 120.6million,anincreasefrom78.1 million in Q4 2023[29] Future Guidance - The company expects Q1 2025 revenue guidance between 990millionand1,015 million[12] - Full year 2025 revenue guidance is projected between 4,245millionand4,345 million[12] - The projected adjusted EBITDA for Q1 2025 is between 20millionand40 million[30] Expenses and Costs - Total cost and expenses for the three months ended December 31, 2024, were 1,232.3million,upfrom1,105.1 million in 2023, reflecting an increase of 11.5%[19] - Developer exchange fees for the three months ended December 31, 2024, were 280.6million,upfrom221.8 million in 2023, marking a 26.5% increase[19] - Research and development expenses for the three months ended December 31, 2024, were 355.0million,comparedto341.1 million in the same period of 2023, reflecting a 4.1% increase[19] - A one-time charge of 17.9millionwasrecordedforthereassessmentofsoftwarelicenses′usefullifein2024[27]LossandDeferredRevenue−ConsolidatednetlossforthethreemonthsendedDecember31,2024,was221.1 million, compared to a net loss of 325.3millioninthesameperiodof2023,representinga32.0385.6 million during the three months ended December 31, 2024, compared to 382.2millioninthesameperiodof2023[22]UserMetricsandEngagement−Theestimatedaveragelifetimeofapayinguserchangedfrom28monthsto27months,resultinginanincreaseinrevenueof12.7 million for the three months ended December 31, 2024[19] - The company aims to support 10% of the global gaming content market and will continue investing in its virtual economy and AI-powered features[7] - The company aims to strengthen its community and support economic growth through its immersive gaming platform[31] Return-to-Office Plan - The company plans to incur cash severance costs related to its return-to-office plan starting summer 2024[28]