Workflow
Alliance Entertainment (AENT) - 2025 Q1 - Quarterly Report

Revenue Performance - Net revenues increased from 211millionto211 million to 213 million (+1.8million,+11.8 million, +1%) for the three months ended March 31, 2025[138] - Vinyl record sales rose from 78 million to 86million(+86 million (+8 million, +11%) for the three months ended March 31, 2025, driven by an 18.8% increase in volume[138] - Physical movie sales increased from 42millionto42 million to 58 million (+16million,+3916 million, +39%) for the three months ended March 31, 2025, with a 27.6% rise in average selling price[140] - Net revenues decreased from 864 million to 836million(836 million (-28 million or -3.2%) for the nine months ended March 31, 2025[151] - Vinyl record sales increased from 242millionto242 million to 266 million (24millionor1024 million or 10%) for the nine months ended March 31, 2025[152] - Physical movie sales increased from 159 million to 197million(+197 million (+39 million or +25%) for the nine months ended March 31, 2025[154] - Gaming product revenue declined from 43millionto43 million to 29 million (-14million,3214 million, -32%) due to limited hardware availability and broader industry slowdown[142] - Gaming product revenue decreased from 287 million to 226million(226 million (-61 million or -21%) for the nine months ended March 31, 2025[156] Cost and Expenses - Total cost of revenues, excluding depreciation and amortization, increased from 183millionto183 million to 184 million (+1million,+0.41 million, +0.4%) year over year[143] - Total operating expenses decreased from 88.4 million to 76.4million(76.4 million (-11.9 million or -13.5%) for the nine months ended March 31, 2025[158] - Total distribution and fulfillment expense declined from 38millionto38 million to 31.4 million for the nine months ended March 31, 2025[158] - Gross margin dollars decreased from 102millionto102 million to 97 million, resulting in a slight margin decline from 11.8% to 11.6% for the nine months ended March 31, 2025[157] Profitability Metrics - Non-GAAP Adjusted EBITDA improved from approximately 2.9millionto2.9 million to 4.9 million, a year-over-year increase of 2.0millionforthethreemonthsendedMarch31,2025[147]NonGAAPAdjustedEBITDAimprovedtoapproximately2.0 million for the three months ended March 31, 2025[147] - Non-GAAP Adjusted EBITDA improved to approximately 24.4 million, up 2.2millionfromapproximately2.2 million from approximately 22.2 million for the prior year period[162] - Net income increased to 9.3millionfortheninemonthsendedMarch31,2025,comparedto9.3 million for the nine months ended March 31, 2025, compared to 2.1 million for the same period in 2024[163] Cash Flow and Liquidity - Cash provided by operating activities was 16.1million,adecreasefrom16.1 million, a decrease from 46.1 million in the prior year[169] - Cash availability increased from 47millionto47 million to 52 million (+5million,+115 million, +11%) as of March 31, 2025[167] - Cash used in investing activities was 7.6 million for the nine months ended March 31, 2025, primarily due to the acquisition of Handmade by Robots[170] - Net cash used in financing activities improved to 7.6millionfrom7.6 million from 45.2 million in the prior year, reflecting tighter cash management controls[170] Debt and Financing - The Company entered into a three-year 120millionseniorsecuredassetbasedcreditfacilityonDecember21,2023[164]Therevolverbalancewasreducedfrom120 million senior secured asset-based credit facility on December 21, 2023[164] - The revolver balance was reduced from 73 million to 68million(68 million (-5 million, -6.8%) year-over-year[166] - Interest expense decreased from 3.1millionto3.1 million to 2.4 million (-0.6millionor20.20.6 million or -20.2%) for the three months ended March 31, 2025[145] - Total interest expense decreased from 9.5 million to 8.1million(8.1 million (-1.4 million, -14.9%) for the nine months ended March 31, 2025[159] Strategic Initiatives - The acquisition of Handmade by Robots for 7.6milliondiversifiestheproductofferingswithlicensedvinylfigures[125]AllianceenteredintoanexclusivedistributionagreementwithParamountPictures,enhancingitshomeentertainmentdistributioncapabilities[123]Directtoconsumer(DTC)solutionsaccountedforapproximately357.6 million diversifies the product offerings with licensed vinyl figures[125] - Alliance entered into an exclusive distribution agreement with Paramount Pictures, enhancing its home entertainment distribution capabilities[123] - Direct-to-consumer (DTC) solutions accounted for approximately 35% of gross revenue for the three months ended March 31, 2025[138] - The company expects strong future demand for gaming hardware and accessories as the market awaits the next generation of consoles[142] Inventory Management - Inventory decreased by 15 million (14%) from approximately 108millionatMarch31,2024,toapproximately108 million at March 31, 2024, to approximately 93 million at March 31, 2025[169]