Financial Performance - Total net revenues for the three months ended September 30, 2021, were 2,070million,anincreaseof5.91,954 million in the same period of 2020[13]. - Total net revenues for the nine months ended September 30, 2021, were 5,626million,anincreasefrom5,198 million in the same period of 2020, representing a growth of 8.2%[72]. - Consolidated net revenues for Q3 2021 increased 6% to 2.1billioncomparedto2.0 billion in Q3 2020[160]. - Consolidated net revenues for the nine months ended September 30, 2021, increased 17% to 6.6billioncomparedto5.7 billion in 2020[160]. - The total segment net revenues for the three months ended September 30, 2021, were 1,880million,anincreasefrom1,767 million in the same period of 2020, representing a growth of 6.4%[81]. Revenue Breakdown - In-game, subscription, and other revenues reached 1,647millionforthethreemonthsendedSeptember30,2021,upfrom1,546 million in the prior year, reflecting a growth of 6.5%[13]. - Digital online channels generated 1,852millioninnetrevenuesforthethreemonthsendedSeptember30,2021,comparedto1,753 million in the same period of 2020, marking an increase of 5.6%[79]. - Segment net revenues for Activision, Blizzard, and King were 5.87billionfortheninemonthsendedSeptember30,2021,reflectinga62641 million, Blizzard 493million,andKing652 million, totaling 1.786billion[197].EarningsandIncome−OperatingincomeforthethreemonthsendedSeptember30,2021,was824 million, representing a 5.9% increase from 778millioninthesameperiodof2020[13].−NetincomeforthethreemonthsendedSeptember30,2021,was639 million, compared to 604millioninthesameperiodof2020,markinganincreaseof5.80.82, compared to 0.78forthesameperiodin2020[135].−DilutedearningspershareforQ32021increased50.82 compared to 0.78inQ32020[160].AssetsandLiabilities−Totalassetsincreasedto23,977 million as of September 30, 2021, up from 23,109millionatDecember31,2020,representingagrowthofapproximately3.762,016 million from 3,100million,reflectingareductionofapproximately34.9716,950 million, an increase from 15,037million,representingagrowthofapproximately12.693,607 million, slightly up from 3,605million[11].CashFlowandInvestments−Thecompanyreportedanetcashprovidedbyoperatingactivitiesof1,753 million for the nine months ended September 30, 2021, compared to 1,112millioninthesameperiodof2020,representingagrowthof57.79,718 million, compared to 8,647millionattheendof2020,indicatinganincreaseofabout12.371.5 billion available under a revolving credit facility, which has not been drawn upon[60]. Deferred Revenues - Deferred revenues decreased significantly to 844millionfrom1,689 million, a decline of about 50%[11]. - The aggregate amount of deferred revenues was 0.9billion,downfrom1.7 billion as of December 31, 2020[58]. - The change in deferred revenues for the nine months ended September 30, 2021, was (773)million,comparedto(306) million in the same period of 2020, indicating a significant increase in deferred revenue[82]. Stock and Dividends - The company has authorized a stock repurchase program of up to 4billion,effectivefromFebruary14,2021,withnosharesrepurchasedasofSeptember30,2021[138].−Acashdividendof0.47 per common share was declared on February 4, 2021, with a total payment of 365millionmadeonMay6,2021[140].RestructuringandCosts−ThetotalrestructuringandrelatedcostsincurredthroughSeptember30,2021,amountedto267 million, with 180millionattributedtoActivision,50 million to Blizzard, and $37 million to King[120][123]. - The company does not expect significant net savings in total operating expenses due to the restructuring plan, as cost reductions will be offset by increased investment in product development[121]. Market and Competition - The company continues to face risks related to competition and market dynamics, particularly in the context of the ongoing COVID-19 pandemic[6]. - The company experienced increased competition for talent, affecting its ability to deliver future game releases[180].