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AB(ATVI) - 2022 Q2 - Quarterly Report
ATVIAB(ATVI)2022-08-01 20:24

Financial Performance - Total net revenues for the three months ended June 30, 2022, were 1,644million,adecreaseof28.51,644 million, a decrease of 28.5% compared to 2,296 million for the same period in 2021[12]. - In-game, subscription, and other revenues for the six months ended June 30, 2022, were 2,722million,down18.52,722 million, down 18.5% from 3,328 million in the prior year[12]. - Operating income for the three months ended June 30, 2022, was 338million,adeclineof64.8338 million, a decline of 64.8% from 959 million in the same quarter of 2021[12]. - Net income for the three months ended June 30, 2022, was 280million,down68.1280 million, down 68.1% from 876 million for the same period in 2021[12]. - Basic earnings per share for the three months ended June 30, 2022, were 0.36,comparedto0.36, compared to 1.13 for the same period in 2021, representing a decrease of 68.0%[12]. - Total costs and expenses for the three months ended June 30, 2022, were 1,306million,aslightdecreaseof2.31,306 million, a slight decrease of 2.3% from 1,337 million in the same quarter of 2021[12]. - Comprehensive income for the three months ended June 30, 2022, was 275million,downfrom275 million, down from 883 million in the same period of 2021[14]. - Consolidated net revenues for Q2 2022 decreased by 28% to 1.6billion,comparedto1.6 billion, compared to 2.3 billion in Q2 2021[140]. - Diluted earnings per share for Q2 2022 decreased by 68% to 0.36,downfrom0.36, down from 1.12 in Q2 2021[140]. - The decrease in consolidated net revenues for the six months ended June 30, 2022, was primarily driven by a 1.2billiondeclineinrevenuesfromfranchiseslikeCallofDutyandWorldofWarcraft[169].AssetsandLiabilitiesTotalcurrentassetsasofJune30,2022,were1.2 billion decline in revenues from franchises like Call of Duty and World of Warcraft[169]. Assets and Liabilities - Total current assets as of June 30, 2022, were 12,507 million, a slight decrease from 12,556millionatDecember31,2021[11].Cashandcashequivalentsincreasedto12,556 million at December 31, 2021[11]. - Cash and cash equivalents increased to 10,483 million from 10,423million[11].Accountsreceivabledecreasedsignificantlyto10,423 million[11]. - Accounts receivable decreased significantly to 572 million from 972million,indicatingareductioninoutstandingpayments[11].Totalliabilitiesdecreasedto972 million, indicating a reduction in outstanding payments[11]. - Total liabilities decreased to 6,746 million from 7,457million,reflectingimprovedfinancialhealth[11].Shareholdersequityincreasedto7,457 million, reflecting improved financial health[11]. - Shareholders' equity increased to 18,248 million from 17,599million,showinggrowthincompanyvalue[11].Longtermdebtremainedstableat17,599 million, showing growth in company value[11]. - Long-term debt remained stable at 3,609 million compared to 3,608million[11].TotallonglivedassetsasofJune30,2022,were3,608 million[11]. - Total long-lived assets as of June 30, 2022, were 406 million, unchanged from December 31, 2021[2]. - The fair value of money market funds was 10.095billionasofJune30,2022,comparedto10.095 billion as of June 30, 2022, compared to 10.035 billion as of December 31, 2021[45]. - The total fair value of financial assets measured at fair value on a recurring basis was 10.418billionasofJune30,2022[45].RevenueSegmentsActivisionsegmentrevenuesforQ22022were10.418 billion as of June 30, 2022[45]. Revenue Segments - Activision segment revenues for Q2 2022 were 490 million, a decrease of 299millioncomparedtothepreviousyear[177].BlizzardsegmentrevenuesforQ22022were299 million compared to the previous year[177]. - Blizzard segment revenues for Q2 2022 were 401 million, down 32millionfromQ22021[177].KingsegmentrevenuesforQ22022were32 million from Q2 2021[177]. - King segment revenues for Q2 2022 were 684 million, an increase of 49millioncomparedtothepreviousyear[177].TheActivisionsegmentreportednetrevenuesof49 million compared to the previous year[177]. - The Activision segment reported net revenues of 943 million for the six months ended June 30, 2022, down from 1,680millioninthesameperiodof2021,adeclineofapproximately43.81,680 million in the same period of 2021, a decline of approximately 43.8%[62]. - The Blizzard segment's net revenues for the six months ended June 30, 2022, were 675 million, compared to 916millioninthesameperiodof2021,reflectingadecreaseofabout26.4916 million in the same period of 2021, reflecting a decrease of about 26.4%[62]. - The King segment achieved net revenues of 1,366 million for the six months ended June 30, 2022, down from 1,244millioninthesameperiodof2021,adeclineofapproximately9.81,244 million in the same period of 2021, a decline of approximately 9.8%[62]. Cash Flow and Investments - Cash and cash equivalents at the end of the period were 10,510 million, an increase from 9,223millionattheendofJune30,2021[15].NetcashprovidedbyoperatingactivitiesforthesixmonthsendedJune30,2022,was9,223 million at the end of June 30, 2021[15]. - Net cash provided by operating activities for the six months ended June 30, 2022, was 840 million, down from 1,232millioninthesameperiodof2021[15].Thecompanyreportedtotalcapitalizedsoftwaredevelopmentcostsof1,232 million in the same period of 2021[15]. - The company reported total capitalized software development costs of 892 million as of June 30, 2022, up from 660millionatDecember31,2021[34].TheamortizationofcapitalizedsoftwaredevelopmentcostsforthethreemonthsendedJune30,2022,was660 million at December 31, 2021[34]. - The amortization of capitalized software development costs for the three months ended June 30, 2022, was 60 million, down from 87millionforthesameperiodin2021[34].Thecompanyincurredsharebasedcompensationexpensesof87 million for the same period in 2021[34]. - The company incurred share-based compensation expenses of 100 million for the three months ended June 30, 2022, compared to 43millionforthesameperiodin2021,indicatinganincreaseofapproximately132.643 million for the same period in 2021, indicating an increase of approximately 132.6%[64]. Mergers and Acquisitions - The company entered into a merger agreement with Microsoft for 95.00 per share in an all-cash transaction, expected to close in Microsoft's fiscal year ending June 30, 2023[132]. - The merger agreement with Microsoft involves an acquisition price of 95.00pershare,totalingapproximately95.00 per share, totaling approximately 68.7 billion based on outstanding shares[23]. - The company has agreed to conduct its business in the ordinary course during the merger process, ensuring it meets ongoing operational and capital needs[23]. - The merger remains subject to customary closing conditions, including regulatory approvals, and the company is conducting its business in the ordinary course during this period[132]. Legal and Regulatory Matters - The company is facing multiple legal proceedings related to employment practices, including a complaint filed by the California Department of Fair Employment and Housing[121]. - The company has received subpoenas from the SEC and the Department of Justice regarding trading activities related to the proposed merger with Microsoft[129]. - The company is cooperating with investigations regarding disclosures on employment matters and related issues, including responses to subpoenas from the SEC[125]. - An 18millionsettlementfundwasestablishedaspartofaconsentdecreewiththeEEOCtoaddressemploymentpracticesandpreventworkplaceharassment[119].MarketandUserMetricsMonthlyactiveusers(MAUs)decreasedby11millionor318 million settlement fund was established as part of a consent decree with the EEOC to address employment practices and prevent workplace harassment[119]. Market and User Metrics - Monthly active users (MAUs) decreased by 11 million or 3% from Q1 2022 to Q2 2022, primarily due to lower MAUs for King and Activision[158]. - Digital online channels generated 1,474 million in Q2 2022, a decrease of 27.2% from 2,026millioninQ22021[196].Thecompanyreportedatotalof2,026 million in Q2 2021[196]. - The company reported a total of 4,571 million in consolidated net revenues for the year, with digital online channels contributing $4,031 million, which is a significant portion of the total[73]. Future Outlook - Upcoming titles include Call of Duty: Modern Warfare II launching on October 28, 2022, and Overwatch 2 expected to launch in early access on October 4, 2022[161].