Financial Performance - Consolidated net revenues for the three months ended March 31, 2023, increased 35% to 2.4billion,comparedto1.8 billion in 2022[130] - Consolidated operating income for the same period increased 67% to 800million,upfrom479 million in 2022[130] - Diluted earnings per common share rose 86% to 0.93,comparedto0.50 in 2022[130] - For the three months ended March 31, 2023, total net revenues increased by 35% to 2,383millioncomparedto1,768 million for the same period in 2022[156] - In-game net revenues rose by 26% to 1,430millionforthethreemonthsendedMarch31,2023,upfrom1,134 million in the prior year[157] - The increase in consolidated net revenues was primarily driven by higher revenues from Call of Duty: Modern Warfare II, Diablo Immortal, World of Warcraft, Overwatch 2, and the Candy Crush franchise, totaling an increase of 734million[158]−OperatingincomeforthethreemonthsendedMarch31,2023,was800 million, representing a 67% increase from 479millioninthesameperiodof2022[154]−SegmentnetrevenuesforActivisionincreasedto1,762 million, driven by higher revenues from Call of Duty: Modern Warfare II compared to Call of Duty: Vanguard[169] - Blizzard's segment net revenues rose due to higher revenues from Diablo Immortal, Overwatch 2, and World of Warcraft, although operating income remained comparable to the previous year[170] - King's segment net revenues increased primarily from in-game purchases in the Candy Crush franchise, but operating income was similar to the prior year due to higher costs[171] User Engagement - Monthly active users (MAUs) totaled 368 million as of March 31, 2023, a decrease of 21 million or 5% from 389 million in December 2022[142] - Blizzard's MAUs decreased to 27 million from 45 million in December 2022, primarily due to lower engagement with Overwatch 2[142] - Activision's MAUs fell to 98 million from 111 million in December 2022, driven by lower engagement in the Call of Duty franchise[142] - King’s MAUs increased to 243 million from 233 million in December 2022, supported by the Candy Crush franchise[142] Costs and Expenses - Total costs and expenses for the three months ended March 31, 2023, were 1,583million,whichis66665 million, representing 28% of associated net revenues, up from 27% in the previous year[183] - Product development costs rose to 402million,accountingfor17278 million, representing 12% of consolidated net revenues, driven by higher spending for the Candy Crush franchise and Diablo IV[187] - General and administrative expenses increased to 238millionforthethreemonthsendedMarch31,2023,representing10212 million in the same period of 2022[188] Cash Flow and Investments - Cash and cash equivalents increased to 9.236billionasofMarch31,2023,comparedto7.060 billion as of December 31, 2022, marking an increase of 2.176billion[195]−Netcashprovidedbyoperatingactivitieswas577 million for the three months ended March 31, 2023, down from 642millioninthesameperiodof2022,adecreaseof65 million[199] - Net cash provided by investing activities surged to 1.663billionforthethreemonthsendedMarch31,2023,comparedto7 million in the same period of 2022, an increase of 1.656billion[200]−Capitalexpendituresamountedto37 million during the three months ended March 31, 2023, compared to 15millioninthesameperiodof2022[205]−Thecompanyanticipatestotalcapitalexpendituresofapproximately100 million in 2023, primarily for computer hardware, leasehold improvements, and software purchases[205] Foreign Exchange and Taxation - The company experienced a negative foreign exchange impact of approximately 66milliononconsolidatednetrevenuesforthethreemonthsendedMarch31,2023,primarilyduetofluctuationsintheU.S.dollaragainsttheeuroandBritishpound[160]−Foreignexchangeratesnegativelyimpactedsegmentnetrevenuesby42 million, primarily due to changes in the value of the U.S. dollar against the euro and British pound[172] - Income tax expense rose to 155millionforthethreemonthsendedMarch31,2023,reflectinganeffectivetaxrateof1795.00 per share, subject to regulatory approvals[118] - The launch of Diablo Immortal in June 2022 and the upcoming release of Call of Duty: Warzone Mobile in 2023 are part of the company's strategy to expand its mobile gaming presence[145] - The free-to-play business model has gained broader acceptance, contributing to increased player investment and engagement, as seen with Overwatch 2 and Call of Duty: Warzone 2.0 releases[146] Debt and Interest - Total gross long-term debt remained at 3.650billionasofMarch31,2023,unchangedfromDecember31,2022[203]−Interestexpensefromdebtremainedstableat27 million for the three months ended March 31, 2023, consistent with the same period in 2022[189] - Other (income) expense, net, increased to (122)millionforthethreemonthsendedMarch31,2023,comparedto(13) million in the same period of 2022, primarily due to a 125millionincreaseininterestincome[189]MarketTrends−Digitalonlinechannelsgenerated2,157 million in net revenues, a 36% increase from 1,589millioninthesameperiodlastyear[175]−ThePCplatformsawa74666 million, compared to $383 million in the prior year[178] - The company's franchises, including Call of Duty, Warcraft, and Candy Crush, accounted for 79% of consolidated net revenues in 2022[147] - The company continues to face challenges in attracting and retaining talent, although recent trends have shown improvement in these areas[151] - As of March 31, 2023, the composition of the investment portfolio indicates that movements in short-term interest rates by the U.S. Federal Reserve can significantly impact future interest income[215]