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Virtuix to Host Third Quarter Fiscal Year 2026 Results Conference Call on Thursday, March 5, 2026 at 8:30 a.m. Eastern Time
Globenewswire· 2026-02-23 12:47
Core Insights - Virtuix Inc. will hold a conference call on March 5, 2026, to discuss its Q3 fiscal results for 2026 and provide updates on various initiatives [1][2] Company Updates - The company is joining the Made for Meta program, enhancing compatibility of its Omni One system with Meta Quest headsets and games [1] - Recent expansion of Omni One sales to Europe has been noted, indicating growth in international markets [1] - Integration of AI-driven Gaussian splatting technology into the Virtual Terrain Walk (VTW) system is a key development [1] Financial Information - The conference call will be hosted by CEO Jan Goetgeluk and CFO Thomas McGinnis, followed by a Q&A session [2] - A press release detailing the financial results will be issued prior to the call [1] Company Background - Virtuix Inc. is a leading manufacturer of full-body virtual reality systems, with a focus on consumer, enterprise, and defense markets [3] - The company's flagship product, the "Omni" omni-directional treadmill, allows users to walk and run in 360 degrees within virtual environments [3] - Virtuix is committed to innovation in XR and AI, aiming to deliver immersive experiences globally [3]
Virtuix's Omni One now compatible with Meta Quest - ICYMI
Proactiveinvestors NA· 2026-02-20 21:35
Virtuix Holdings Inc (NASDAQ:VTIX) CEO Jan Goetgeluk talked with Proactive about the company’s new collaboration with Meta through the Made for Meta program, a move that makes the Omni One fully compatible with Meta Quest headsets and games. Goetgeluk explained that the Made for Meta program is a certified partnership initiative that authorizes select manufacturers to integrate products directly with the Meta Quest ecosystem. For the first time, those existing Meta Quest users can purchase Omni One and use ...
Meta's Pivot From VR Is Happening. Too Bad Glasses Aren't Ready for This Moment
CNET· 2026-02-20 20:48
I never loved Horizon Worlds, Meta's best attempt at creating a social universe for its VR headsets. In fact, I've completely avoided it. So I'm not at all surprised that Meta now says it'll be refocusing Horizon Worlds on Roblox-like phone games. Is the metaverse dead? No, because the metaverse isn't just Meta: It just co-opted the philosophical term. But the company's biggest investment in virtual worlds has turned out to be a failure. And it's just the "tip of the iceberg pivot" that Meta's doing right n ...
Meta's metaverse leaves virtual reality
TechCrunch· 2026-02-20 16:00
Core Insights - Meta is shifting its focus for Horizon Worlds from the metaverse to a mobile-first approach, explicitly separating it from the Quest VR platform [1][3] - The Reality Labs division has incurred losses of nearly $80 billion since 2020, indicating a significant reevaluation of Meta's VR ambitions [2][7] - Meta has laid off approximately 1,500 employees from Reality Labs, representing about 10% of the division's workforce, and has ceased new content production for the VR fitness app Supernatural [3] Company Strategy - Horizon Worlds, originally launched as a VR platform in 2021, will now prioritize mobile to compete with platforms like Roblox and Fortnite [3] - Meta's VP of content, Samantha Ryan, emphasized the company's capability to deliver synchronous social games at scale, leveraging its vast social network [4] - The company is still committed to developing VR hardware, with a roadmap for future VR headsets tailored to different audience segments [6] Market Focus - Meta's metaverse ambitions are being replaced by a focus on AI, with investments shifting towards AI wearables and the development of proprietary AI models [7] - Sales of Meta's AI glasses have tripled in the past year, marking them as some of the fastest-growing consumer electronics [8]
Meta's metaverse is going mobile — and leaving VR behind
Business Insider· 2026-02-20 00:07
Meta is dialing back the metaverse to mean something far less futuristic: an app on your phone. The company, which spent billions of dollars to build Horizon Worlds — an immersive, virtual hangout zone on its Quest virtual reality headsets — is "shifting focus" for Horizon Worlds "to be almost exclusively mobile," according to a blog post published on Thursday.Horizon Worlds is part of Meta's Reality Labs division for VR products and smart glasses, a unit that has burned nearly $80 billion since 2020. "Last ...
Virtuix to Ring the Nasdaq Closing Bell on Wednesday, March 4, 2026
Globenewswire· 2026-02-19 12:47
Core Viewpoint - Virtuix Inc. is celebrating its listing on the Nasdaq by ringing the closing bell on March 4, 2026, marking a significant milestone for the company and its shareholders [2][7]. Group 1: Company Announcement - The Nasdaq closing bell ceremony will be broadcast live, starting at 3:45 p.m. Eastern Time, with the bell ringing at 4:00 p.m. Eastern Time [3]. - Company management will be in New York City from March 2 to 6, 2026, for media interviews and investor meetings [4]. Group 2: Company Overview - Virtuix Inc. is a leading manufacturer of full-body virtual reality systems, targeting consumer, enterprise, and defense markets [5]. - The company's flagship product, the "Omni" omni-directional treadmill, allows users to walk and run in 360 degrees within virtual reality applications [5]. - Virtuix is committed to innovation in XR and AI, aiming to deliver immersive experiences globally [5].
Virtuix Joins Meta's “Made for Meta” with AI-Powered 360-Degree Treadmill
Globenewswire· 2026-02-17 12:47
Core Insights - Virtuix Inc. has joined the Made for Meta program, enabling its Omni One treadmill to be compatible with Meta Quest headsets, thus expanding its market reach to millions of active users [2][3] Group 1: Company Developments - The collaboration with Meta positions Virtuix within a certified ecosystem, enhancing its consumer reach [2][3] - Virtuix's Omni One treadmill allows users to engage in immersive gameplay with natural movements in 360 degrees, combining gaming with physical activity [4] - The company reported a significant revenue growth of 138% year-over-year for the six months ending September 30, 2025, and has the capacity to produce up to 3,000 units per month, equating to approximately $100 million in annual revenue potential [5] Group 2: Market Positioning - Meta operates one of the largest immersive platforms globally, with tens of millions of Quest headsets in circulation, indicating a robust market for Virtuix's products [3] - The Made for Meta program allows select third-party manufacturers to create certified products that integrate with Meta's ecosystem, which could enhance Virtuix's product visibility and sales [3] Group 3: Future Outlook - Virtuix plans to provide further details regarding product compatibility and timing in the future, indicating ongoing development and strategic planning [3]
Virtuix expands Omni VR treadmill to Europe – ICYMI
Proactiveinvestors NA· 2026-02-14 14:06
Core Viewpoint - Virtuix Holdings Inc is expanding its consumer business into the European market with its flagship product, the Omni, an omnidirectional treadmill designed for immersive virtual reality experiences [1][2]. Group 1: Expansion into Europe - The company is officially entering the European consumer market, starting with the UK and then expanding to other EU countries [3][4]. - The European gaming market, particularly for PC gaming, has shown strong historical growth, making it an attractive opportunity for the company [4]. - The Omni is now available for purchase in Europe, with initial deliveries expected in mid-April [4]. Group 2: Production and Capacity - The company has a production capacity of 3,000 units per month, which translates to approximately $100 million in potential annual revenues [6]. - This capacity is expected to support the anticipated demand in the European market as the company scales its operations [6]. Group 3: Partnerships and Defense Sector - Virtuix is partnering with Unbound XR, a leading XR online retailer in Europe, to facilitate its expansion into the consumer market [5]. - The company is also exploring opportunities in the defense sector with its Virtual Terrain Walk system, which allows military personnel to virtually explore terrains before deployment [7]. Group 4: Investor Message - The company emphasizes its readiness to scale and the potential for high-margin enterprise and defense contracts, which are expected to drive growth and value creation for shareholders [8].
Virtuix expands Omni One VR system sales to Europe
Proactiveinvestors NA· 2026-02-11 13:43
About this content About Angela Harmantas Angela Harmantas is an Editor at Proactive. She has over 15 years of experience covering the equity markets in North America, with a particular focus on junior resource stocks. Angela has reported from numerous countries around the world, including Canada, the US, Australia, Brazil, Ghana, and South Africa for leading trade publications. Previously, she worked in investor relations and led the foreign direct investment program in Canada for the Swedish government ...
Virtuix Expands Omni One to Europe Following 138% Year-over-Year Revenue Growth
Globenewswire· 2026-02-11 12:47
Core Insights - Virtuix Inc. is expanding its Omni One sales to Europe, marking a significant milestone in its international growth strategy with initial shipments scheduled between April 13 and April 24, 2026 [1][6] - The Omni One Core system is designed for SteamVR gaming, offering true 360-degree physical movement and is priced at €2,995 in EU countries and £2,795 in the UK [2] - The expansion is supported by a partnership with Unbound XR, which will handle local fulfillment and logistics across the EU and UK [3] Market Context - Europe is recognized as one of the most active PC gaming markets globally, making the launch of Omni One Core a strategic move for Virtuix [4] - The company reported a remarkable 138% year-over-year growth for the six months ending September 30, 2025, and maintains an average customer rating of 4.8 out of 5 stars [5] Product and Performance - Omni One is often referred to as the "Peloton for Gamers," combining immersive gameplay with physical activity, allowing users to burn up to 700 calories per hour [4] - The company has production capacity for up to 3,000 units per month, translating to approximately $100 million in annual revenue potential [6] Financial and Operational Developments - Virtuix recently secured an $11 million investment following its listing on the Nasdaq stock exchange under the ticker symbol "VTIX," aimed at supporting expanded sales and marketing efforts [6][7]