Financial Data and Key Metrics Changes - In Q3 2024, revenue amounted to 93 million, attributed to a focus on long-term product improvements [8][9] - Net profit in Q3 2024 was 24 million in the same period last year, primarily due to lower revenue and higher marketing spend [11] - Adjusted EBITDA for the quarter was 13 million year-over-year [11] - Cash flows from operating activities increased to 8 million in Q3 2023, indicating effective cash management [12] Business Line Data and Key Metrics Changes - The company reduced the number of in-game events and overall monetization to enhance player experience and retention, impacting core titles like Hero Wars, Pixel Gun, and Island Hoppers [9] - Marketing investments increased by 52 million, reflecting efforts to scale marketing activities across multiple channels [11] Market Data and Key Metrics Changes - Bookings in Europe grew year-over-year, increasing the region's share of total bookings from 26% to 30%, with strong performance in Germany, France, the United Kingdom, and Poland [12] Company Strategy and Development Direction - The company is focused on long-term product changes to foster sustained growth and deeper player engagement, rather than short-term enhancements [5][6] - The appointment of a new Chief Operating Officer aims to guide studios towards achieving strategic goals and fostering sustainable growth [7] - The company is exploring different growth initiatives across product and marketing while maintaining a disciplined approach to costs and expenses [13] Management's Comments on Operating Environment and Future Outlook - Management acknowledges the gaming landscape's rapid evolution, driven by changing player preferences and intensifying competition [5] - The company remains confident in its strategic focus on product evolution and marketing investments, despite being in a transformation phase [11][13] Other Important Information - A one-for-ten reverse stock split was executed to enhance market appeal and liquidity, followed by an at-the-market offering to increase public flow without diluting existing shareholders [14] Q&A Session Summary Question: Success of Pixel Gun on Steam - The launch of Pixel Gun on Steam was successful, stabilizing at around 2,500 to 3,000 concurrent users, with ongoing product improvements planned [16] Question: Capital Allocation and ATM Update - The ATM program is primarily aimed at bolstering liquidity rather than raising capital, with a substantial cash cushion on the balance sheet [17] Question: New Game Development and Franchises - The company has multiple games in development, with some showing good metrics and in scaling mode [18][19] Question: User Acquisition Efficiency - User acquisition efficiency remains stable, with no significant market changes since Q2, and Q4 marketing spend is expected to be similar to Q3 [22][23] Question: Profitability and Bookings Growth - Bookings are expected to remain stable, with profitability anticipated to stay solid in the near term [24][25] Question: Diverging Performance Between Games - Different strategies are applied to Hero Wars: Alliance and Hero Wars: Dominion Era, with a focus on mobile for the former [27][28][30] Question: Synergy Between Games - Cross-promotion has been found less effective; the focus is on cohort analysis and leveraging team strengths for efficiency improvements [33][35] Question: Geographic Expansion - The company is considering expansion into Latin America, Asia, and India, with a focus on adapting products for younger audiences [37][39] Question: M&A Environment - M&A opportunities are being explored opportunistically, particularly for studios in new geographies [44][45]
GDEV (GDEV) - 2024 Q3 - Earnings Call Transcript