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DouYu(DOYU) - 2024 Q3 - Earnings Call Transcript
DOYUDouYu(DOYU)2024-11-23 04:51

Financial Data and Key Metrics Changes - Total net revenues decreased by 21.8% year-over-year to RMB1.06 billion, but increased by 3% quarter-over-quarter, marking the first sequential growth in eight quarters [32] - Live streaming revenues fell by 34.7% year-over-year to RMB0.75 billion, primarily due to prolonged macroeconomic challenges and shifts in user spending behavior [32][33] - Gross profit for Q3 2024 was RMB60.8 million, down from RMB192.4 million in the same period of 2023, resulting in a gross margin of 5.7% compared to 14.2% a year earlier [37] Business Line Data and Key Metrics Changes - The number of paying users in Q3 was 3.4 million, with a quarterly ARPU of RMB237, reflecting a year-over-year decline of 22.5% [21][33] - Innovative business segment revenues increased by 49.4% year-over-year to RMB311 million, contributing 29.3% of total revenue, driven by VoIP-based social networking and game membership services [34] Market Data and Key Metrics Changes - Mobile MAUs decreased by 18.6% year-over-year to 42.1 million, attributed to increased competition from short video platforms [9] - The company experienced a notable drop in paying users' willingness to spend on live streaming virtual gifts due to macroeconomic sluggishness [48] Company Strategy and Development Direction - The company focused on maximizing its core competitive edge, enhancing commercialization capabilities, and diversifying revenue streams while optimizing resources to reduce expenses [7][30] - A commitment to maintaining investments in premium content while implementing cost-saving strategies was emphasized to navigate macroeconomic challenges [16][43] Management's Comments on Operating Environment and Future Outlook - Management acknowledged fierce market competition and a softer macroeconomic environment impacting traffic and revenue, particularly from low-frequency users [47][48] - The company aims to enhance user retention and operational efficiencies while exploring new growth opportunities through diverse marketing products related to game props [54][56] Other Important Information - Cash and cash equivalents as of September 30, 2024, were RMB4.38 billion, down from RMB6.86 billion at the end of 2023, primarily due to a special cash dividend distribution and share repurchase program [41] - The share repurchase program of up to $20 million was completed by the end of Q3 2024 [42] Q&A Session Summary Question: Future growth of live streaming business and strategic changes - Management highlighted challenges from market competition and macroeconomic conditions affecting traffic and revenue, with a focus on retaining core users and enhancing content offerings [46][47][50] Question: Strategy to optimize cost structure and streamer operations - Management discussed refining content cost control, adjusting streamer compensation frameworks, and enhancing operational efficiencies to maintain high-quality content while managing costs [58][60][66] Question: Gross profit margin outlook for 2024 and beyond - Management noted that the decline in gross margin was primarily due to decreased live streaming revenues and increased revenue sharing fees, with ongoing efforts to optimize content costs and improve financial performance over time [73][79] Question: Performance of Black Myth: Wukong on DouYu platform - Management reported that Black Myth: Wukong significantly boosted traffic on the platform, with 23% of streamers on launch day streaming the game, and detailed strategies for promoting and retaining users through diverse content operations [81][84][92]