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友谊时光发盈喜 预期2025年溢利约9000万元-9600万元 扭亏为盈
Zhi Tong Cai Jing· 2026-02-11 09:49
友谊时光(06820)公布,该集团预期于2025年取得收益约12.2亿-12.6亿元,同比增长约4.9%至8.4%;溢利 约9000万元-9600万元,扭亏为盈,同比增长约284.2%至296.5%。 公司的储备游戏包括《代号:恋人》、《代号:FPJ》、《代号:KT》、《代号:MX》等正在研发测 试中。 基于上述产品运营及储备游戏情况,集团将持续开拓创新、优化资源,董事会对集团的长期发展及前景 充满信心。 公告称,报告期内收益增长的主要原因是:现有游戏产品持续稳健贡献,其中《杜拉拉升职记》、《凌 云诺》、《熹妃传》等表现突出;及新赛道开拓方面取得积极进展。 扭亏为盈的主要原因是:整体收益规模的提升;高毛利渠道收入占比提升,带动毛利率增长;集团持续优 化运营效率,通过精细化成本与费用管控,研发费用率与销售费用率均实现有效控制;及AI在产品立 项、内容策划、研发测试、发行运营及买量投放等全流程环节的深入应用,提升工作效率。 新游戏方面,绮幻浪漫合成游戏《花与绯想》的APP及小游戏版本已于2026年1月双端上线,《墨剑江 湖》小游戏版本也于近期正式推出,整体市场反馈亮眼。目前,《花与绯想》、《墨剑江湖》及《杜拉 拉 ...
友谊时光(06820.HK)盈喜:预计年度溢利约9000万元-9600万元 同比实现扭亏为盈
Ge Long Hui· 2026-02-11 08:40
Core Viewpoint - The company, Friendship Time (06820.HK), anticipates a significant increase in revenue and profit for the fiscal year ending December 31, 2025, indicating a positive outlook for its financial performance [1] Financial Performance - The expected revenue is approximately RMB 1,220 million to RMB 1,260 million, representing a year-on-year growth of about 4.9% to 8.4% [1] - The projected profit is around RMB 90 million to RMB 96 million, marking a turnaround from loss to profit with a year-on-year increase of approximately 284.2% to 296.5% [1] Revenue Growth Drivers - The revenue growth is primarily attributed to the sustained performance of existing game products, notably "Dulala Promotion," "Lingyun Nuo," and "Xifei Chuan" [1] - Positive progress in exploring new market segments has also contributed to revenue growth [1] Profitability Improvement Factors - The turnaround to profitability is driven by an increase in overall revenue scale [1] - A higher proportion of high-margin channel income has led to an increase in gross margin [1] - Continuous optimization of operational efficiency through meticulous cost and expense management has been effective, with controlled R&D and sales expense ratios [1] - The deep application of AI across various processes, including product planning, content development, R&D testing, distribution operations, and marketing, has enhanced work efficiency [1] New Game Releases - The new game "Flower and Scarlet Imagination" has launched on both app and mini-game platforms in January 2026, along with the mini-game version of "Ink Sword Jianghu" [2] - Current market feedback for these new releases has been positive, with "Flower and Scarlet Imagination," "Ink Sword Jianghu," and "Dulala Promotion" all entering the top 100 best-selling list on WeChat mini-games [2] - "Dulala Promotion" has reached the top 10 on Douyin mini-games, while "Ink Sword Jianghu" is in the top 50 [2] Game Development Pipeline - The company has several games in development, including "Code Name: Lover," "Code Name: FPJ," "Code Name: KT," and "Code Name: MX," which are currently undergoing testing [2]
友谊时光(06820)发盈喜 预期2025年溢利约9000万元-9600万元 扭亏为盈
智通财经网· 2026-02-11 08:39
智通财经APP讯,友谊时光(06820)公布,该集团预期于2025年取得收益约12.2亿-12.6亿元,同比增长约 4.9%至8.4%;溢利约9000万元-9600万元,扭亏为盈,同比增长约284.2%至296.5%。 新游戏方面,绮幻浪漫合成游戏《花与绯想》的APP及小游戏版本已于2026年1月双端上线,《墨剑江 湖》小游戏版本也于近期正式推出,整体市场反馈亮眼。目前,《花与绯想》、《墨剑江湖》及《杜拉 拉升职记》均进入微信小游戏畅销榜Top100,其中《杜拉拉升职记》进入抖音小游戏畅销榜Top10、 《墨剑江湖》进入抖音小游戏畅销榜Top50。 公司的储备游戏包括《代号:恋人》、《代号:FPJ》、《代号:KT》、《代号:MX》等正在研发测 试中。 基于上述产品运营及储备游戏情况,集团将持续开拓创新、优化资源,董事会对集团的长期发展及前景 充满信心。 公告称,报告期内收益增长的主要原因是:现有游戏产品持续稳健贡献,其中《杜拉拉升职记》、《凌 云诺》、《熹妃传》等表现突出;及新赛道开拓方面取得积极进展。 扭亏为盈的主要原因是:整体收益规模的提升;高毛利渠道收入占比提升,带动毛利率增长;集团持续优 化运营效率, ...
友谊时光(06820) - 正面盈利预告
2026-02-11 08:32
FriendTimes Inc. (於開曼群島註冊成立的有限公司) (股份代號:6820) 友 誼 時 光 股 份 有 限 公 司 香 港 交 易 及 結 算 所 有 限 公 司 及 香 港 聯 合 交 易 所 有 限 公 司 對 本 公 告 的 內 容 概 不 負 責,對其準確性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部 或任何部份內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 正面盈利預告 本 公 告 由 友 誼 時 光 股 份 有 限 公 司(「 本 公 司 」)根 據 香 港 聯 合 交 易 所 有 限 公 司 (「聯交所」)證券上市規則(「上市規則」)第13.09 (2) (a)條及香港法例第571章證券及 期貨條例第XIVA部項下的內幕消息條文( 定義見上市規則 )而作出。 新 遊 戲 方 面 , 綺 幻 浪 漫 合 成 遊 戲《花 與 緋 想》的 APP 及 小 遊 戲 版 本 已 於 2026 年 1 月 雙 端 上 線 ,《 墨 劍 江 湖 》小 遊 戲 版 本 也 於 近 期 正 式 推 出 , 整 體 市 場 反 饋 亮 眼 。 目 前 ,《 花 與 緋 想 》、 ...
友谊时光(06820) - 截至二零二六年一月三十一日之股份发行人的证券变动月报表
2026-02-05 08:31
FF301 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2026年1月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 友誼時光股份有限公司 (於開曼群島註冊成立之有限公司) 呈交日期: 2026年2月5日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 06820 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | | 50,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | ...
多家游戏上市公司发布业绩预告;1月版号名单发布
Industry Dynamics - The first batch of game licenses for 2026 has been officially issued, totaling 182 games, including 177 domestic games and 5 imported games, marking a high value for recent years [3][4] - Notable games that received licenses include NetEase's "Yao Yao Chess," 37 Interactive's "Douluo Dalu: Qicheng," and Giant Network's "Moonlight Night: Master Duel" [4] Company Updates - NetEase's "Yanyun Sixteen Sounds" won multiple awards at the 2025 TapTap Annual Game Awards, including Best Game and Best Narrative [5] - Century Huatong forecasts a revenue of approximately 38 billion yuan for 2025, representing a year-on-year growth of about 68%, with net profit expected to surge by 357.47% to 475.34% [6] - Perfect World anticipates turning a profit in 2025, projecting a net profit of 720 million to 760 million yuan [7] - Gigabit expects a net profit of 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97% [8] - Glacier Network predicts a turnaround with a net profit of 436 million to 516 million yuan, recovering from a loss of 247 million yuan in the previous year [9] - Electric Soul Network forecasts a loss of 160 million to 230 million yuan for 2025, marking its first annual loss since going public [10] - NetEase's Montreal studio has reportedly undergone layoffs, primarily affecting the quality assurance department [11] Overseas and Compliance - Valve, the parent company of Steam, is facing a collective lawsuit in the UK, accused of abusing its dominant position in the PC gaming market, with claims for damages amounting to 6.56 billion pounds (approximately 62.40 billion yuan) [12] - Google has launched a new interactive world AI creation tool, Project Genie, which allows users to generate playable 3D environments [13] - Ubisoft plans to lay off up to 200 employees at its Paris headquarters following a restructuring announcement [14]
2025年中国自研游戏市场现状分析:中国TOP20移动游戏企业研发投入合计超990亿元【组图】
Qian Zhan Wang· 2026-01-22 09:08
Core Insights - The Chinese mobile gaming industry is experiencing significant growth in research and development (R&D) investments, with the top 20 companies projected to invest over 99 billion yuan in 2024, marking an 8.8% year-on-year increase [1] - The domestic revenue from self-developed games is expected to exceed 260 billion yuan in 2024, reflecting a 1.7% increase compared to the previous year [4] - The overseas revenue from self-developed games is anticipated to surpass 18.5 billion USD in 2024, showing a 13.39% year-on-year growth [6] R&D Investments - The total R&D investment by the top 20 mobile gaming companies in China is projected to reach 99.02 billion yuan in 2024, with a continuous increase from 2017 to 2024 [1] - The number of R&D personnel in these companies has shown a declining trend, with a total of 15,721 employees in 2024, down by 1.66% year-on-year [3] - The median percentage of R&D personnel in the top 20 companies is 47.24% in 2024, which is a decrease of 5.97 percentage points from the previous year [3] Domestic Revenue - The actual sales revenue from self-developed games in the domestic market is projected to be 260.736 billion yuan in 2024, reflecting a 1.7% increase year-on-year [4] - The growth in domestic revenue is attributed to the expanding and maturing domestic gaming market, with companies focusing on self-developed games to capture market opportunities [4] Overseas Revenue - The overseas revenue from self-developed games is expected to reach 18.557 billion USD in 2024, marking a 13.39% increase compared to the previous year [6] - The overseas revenue has consistently exceeded 100 billion yuan for five consecutive years, driven by advancements in cloud gaming and AI technologies [6] - The primary markets for overseas revenue are the United States, Japan, and South Korea, contributing 31.06%, 17.32%, and 8.89% respectively to the total overseas income [8]
友谊时光(06820) - 截至二零二五年十二月三十一日之股份发行人的证券变动月报表
2026-01-05 09:24
FF301 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年12月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 友誼時光股份有限公司 (於開曼群島註冊成立之有限公司) 呈交日期: 2026年1月5日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 06820 | 說明 | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.00001 USD | | 50,000 | | 增加 / 減少 (-) | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.00001 USD | | 50,000 | 本月底法定/ ...
港股手游股集体大涨:中手游、贪玩涨超6%,网易涨超5%
Jin Rong Jie· 2026-01-02 05:47
Core Viewpoint - The Hong Kong stock market saw a collective surge in mobile game stocks, indicating a positive trend in the sector [1] Group 1: Stock Performance - Blueport Interactive rose over 10% [1] - Zhongjiu Mobile and Tanwan increased by over 6% [1] - NetEase and Feiyu Technology both saw gains of over 5% [1] - Boya Interactive climbed over 4% [1] - Friendship Time and Tencent both grew by over 3% [1] - NetDragon, Kingsoft, Bilibili, ZhiJianYueDong, and Seventh Avenue all experienced increases of over 2% [1]
友谊时光:2025年第四季度内,受托人根据股份奖励计划累计购买股份约占本公司总股本的0.4%
Xin Lang Cai Jing· 2025-12-19 09:44
友谊时光公告,于2025年第四季度内,受托人根据股份奖励计划累计购买股份约占本公司总股本的 0.4%。自2023年8月28日起至2025年12月19日止期间,受托人根据股份奖励计划累计购买股份约占本公 司总股本的4.1%。 来源:视频滚动新闻 ...