DoubleDown Interactive(DDI)
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DoubleDown Interactive to Report 2025 Fourth Quarter Results on February 11 and Host Conference Call and Webcast
Globenewswire· 2026-01-28 12:00
SEOUL, South Korea, Jan. 28, 2026 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, announced today that it will release its 2025 fourth quarter financial results after the market closes on Wednesday, February 11, 2026, and host a conference call and simultaneous webcast at 5:00 p.m. ET (2:00 p.m. PT) that day. Both the call and webcast are open to the general public. On th ...
DoubleDown Interactive Announces Pricing of Secondary Offering by Selling Shareholder
Globenewswire· 2025-12-17 13:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. has announced a secondary offering of 2,330,468 American Depositary Shares (ADSs) at a price of $8.00 per ADS, which will be sold by the Selling Shareholder, STIC Special Situation Diamond Limited, without changing the number of outstanding Common Shares [1][2]. Group 1: Offering Details - The offering consists entirely of ADSs sold by the Selling Shareholder, and the company will not receive any proceeds from this sale [2]. - The offering is expected to close on or about December 18, 2025, pending customary closing conditions [2]. - Roth Capital Partners is the Lead Bookrunning Manager, while Texas Capital Securities is the Co-Bookrunning Manager for the offering [2]. Group 2: Registration and Compliance - The ADSs are being offered under a shelf registration statement on Form F-3, which was filed with the SEC on September 19, 2025, and declared effective on September 30, 2025 [3]. - The offering will be made only through a prospectus supplement and accompanying prospectus that are part of the Registration Statement [4]. Group 3: Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games on mobile and web-based platforms, known for its flagship social casino title, DoubleDown Casino [7]. - The company has expanded its social casino platform through the acquisition of WHOW Games GmbH, a developer based in Hamburg, Germany [7]. - The subsidiary, SuprNation, operates three real-money iGaming sites in Western Europe [7].
DoubleDown Interactive to Donate $10,000 to Meals on Wheels America®
Globenewswire· 2025-11-17 15:00
Core Points - DoubleDown Interactive Co., Ltd. announced a $10,000 donation to Meals on Wheels America to support efforts against senior hunger and isolation in the U.S. [1] - The company will host a play-to-enter giveaway event called "Reels & Wheels" on November 20, 2025, to encourage player engagement and support for the charitable donation [2] - CEO In Keuk Kim emphasized the company's commitment to community needs and the importance of companionship for older adults [3] - Meals on Wheels America highlighted the critical need for support, noting that 1 in 3 programs have a waitlist for services, with an average wait time of 4 months [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, known for its flagship title, DoubleDown Casino, which has entertained millions globally [5] - The company recently expanded its social casino platform through the acquisition of WHOW Games GmbH, enhancing its offerings in the online gaming space [5] Industry Context - Meals on Wheels America supports over 5,000 community programs focused on addressing senior hunger and isolation, providing meals and additional services to promote independence and well-being [6]
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:02
Financial Data and Key Metrics Changes - The company reported consolidated revenue of $95.8 million for Q3 2025, compared to $83.0 million in Q3 2024, reflecting a year-over-year increase of approximately 15% [12][16] - Adjusted EBITDA for Q3 2025 was $37.5 million, slightly up from $36.5 million in Q3 2024, with an adjusted EBITDA margin of 39.1% [15][16] - Cash flow from operations was $33.4 million in Q3 2025, compared to $32.1 million in Q3 2024, indicating a positive trend in cash generation [16] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in revenue for Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [12][13] - Super Nation, the iGaming business, reported revenue of $16.2 million, marking a 108% increase from Q3 2024 and the highest quarterly performance since its acquisition [9][12] - The average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025, up from $1.30 in Q3 2024 [7][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is greater than in the U.S., particularly following the acquisition of Wow Games [8][10] - The payer conversion rate rose to 7.8% in Q3 2025, compared to 6.8% in Q3 2024, indicating improved monetization [14] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the recent acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][41] - The company plans to launch a new iGaming casino brand, Las Vegas Sites, to drive scalability and better ROI [44] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][20] - The company is optimistic about the integration of Wow Games and its contribution to growth in the European market [13][21] - Management highlighted the importance of monitoring return on ad spend (ROAS) for new player acquisitions to ensure profitability [20][21] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, with minimal implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [16] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [19][20] Question: Roadmap for Wow Games acquisition - The focus is on acquiring players and enhancing product development, particularly in the European social casino sector [26][27] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres being evaluated [30][31] Question: Revenue contribution from Wow Games for the quarter - Revenue from Wow Games has not been separately broken out as it is integrated into the social casino segment [33] Question: Impact of regulatory changes on player acquisition costs - It is too early to determine the impact of recent regulatory changes on advertising costs, but management is optimistic about potential benefits [34][35] Question: Direct-to-consumer revenue goals and timeframe - The goal is to exit Q4 with a run rate of over 20% DTC revenue, with potential for higher achievement [40][41] Question: Geographic expansion plans for Super Nation - Management continues to evaluate new markets but sees significant growth potential in existing markets before expanding [45]
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:00
Financial Data and Key Metrics Changes - For Q3 2025, DoubleDown reported consolidated revenue of $95.8 million, an increase from $83.0 million in Q3 2024, representing a growth of approximately 15% [11][12] - Adjusted EBITDA for Q3 2025 was $37.5 million, compared to $36.5 million in Q3 2024, indicating a slight increase [14] - Cash flow from operations was $33.4 million in Q3 2025, up from $32.1 million in Q3 2024 [15] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [11][12] - Super Nation, the iGaming business, reported revenue of $16.2 million in Q3 2025, marking a 108% increase from Q3 2024 [12][14] - Average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025 from $1.30 in Q3 2024 [12][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is currently greater than in the U.S. [9] - The payer conversion rate rose to 7.8% in Q3 2025, up from 6.8% in Q3 2024 [13] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][40] - The company plans to launch a new iGaming casino brand early next year, aiming to diversify its offerings [10][42] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][18] - The company is optimistic about the initial results from Wow Games and is assessing its operations to integrate and enhance growth [12][20] - Management acknowledged the potential impact of regulatory changes on user acquisition costs but noted it is too early to determine the effects [34] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, which has minor implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [15] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [18] Question: Roadmap for Wow Games acquisition over the next six months - The focus will be on acquiring players and enhancing product development, particularly in slot games and technology integration [20][26] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres, including both established and emerging assets [28][30] Question: Revenue contribution from Wow Games for the quarter - The revenue contribution from Wow Games has not been separately broken out as it is integrated into the social casino segment [32] Question: Impact of regulatory changes on player acquisition costs - Management noted that it is too early to determine the impact of recent regulatory changes on user acquisition costs [34] Question: Update on direct-to-consumer revenue goals and geographic expansion - The goal is to exit Q4 with a DTC run rate of over 20%, with ongoing evaluations for geographic expansion [40][43]
DoubleDown Interactive Third Quarter 2025 Revenue Rises 15.5% and Earnings per Fully Diluted Common Share Increases 30.8%
Globenewswire· 2025-11-10 21:15
Core Insights - DoubleDown Interactive Co., Ltd. reported strong financial results for Q3 2025, with a revenue increase of 15.5% year-over-year to $95.8 million, driven by growth in social casino games and contributions from the WHOW Games acquisition [2][4][3]. Financial Performance - Revenue for Q3 2025 was $95.8 million, up from $83.0 million in Q3 2024, marking a 15.5% increase [4][6]. - Operating expenses rose to $60.9 million in Q3 2025 from $47.6 million in Q3 2024, primarily due to increased costs associated with the WHOW Games operations and revenue growth from SuprNation [4][6]. - Profit for the interim period increased by 30.8% to $32.7 million, or $13.21 per fully diluted common share, compared to $25.0 million, or $10.10 per share, in Q3 2024 [4][6]. - Adjusted EBITDA for Q3 2025 was $37.5 million, slightly up from $36.5 million in Q3 2024, with an adjusted EBITDA margin of 39.1% [4][6]. Operational Highlights - The SuprNation iGaming business achieved record revenue of $16.2 million in Q3 2025, reflecting a 108% increase from Q3 2024 [4][6]. - Revenue from social casino/free-to-play games, including partial results from WHOW Games, was $79.6 million, a 5.9% increase from the previous year [4][6]. - Average Revenue Per Daily Active User (ARPDAU) for social casino/free-to-play games increased to $1.39 in Q3 2025 from $1.30 in Q3 2024 [4][6]. Strategic Initiatives - The company is focused on driving high conversion of revenue to cash flow, resulting in $33.4 million in cash flow from operations during Q3 2025 [3][4]. - The acquisition of WHOW Games is expected to enhance European revenue, although the company is still assessing its operational impact [3][4]. - The company ended Q3 2025 with a net cash position of approximately $404 million, providing flexibility for future growth and acquisitions [5][4].
Doubledown Interactive to Report 2025 Third Quarter Results on November 10 and Host Conference Call and Webcast
Globenewswire· 2025-10-27 11:00
Core Points - DoubleDown Interactive Co., Ltd. will release its third quarter financial results for 2025 on November 10, 2025, after market close [1] - A conference call and webcast will be held at 5:00 p.m. ET on the same day, open to the public for a review of financial results and business updates [1] - The company has a strong presence in the digital gaming industry, particularly in mobile and web-based platforms, with its flagship product being DoubleDown Casino [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on casual players and providing an online social casino experience [4] - The company has expanded its offerings through the acquisition of WHOW Games GmbH, enhancing its social casino platform [4] - DoubleDown's subsidiary, SuprNation, operates three real-money iGaming sites in Western Europe, indicating a diversified approach within the gaming sector [4]
DoubleDown Interactive's Capital Efficiency Outshines Peers
Financial Modeling Prep· 2025-09-14 00:00
Core Insights - DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) is a significant player in the digital gaming industry, particularly known for its social casino games, competing with companies like Bragg Gaming Group Inc. and Gambling.com Group Limited [1] - The company demonstrates strong capital efficiency with a Return on Invested Capital (ROIC) of 10.23%, which is notably higher than its Weighted Average Cost of Capital (WACC) of 7.69%, resulting in a favorable ROIC to WACC ratio of 1.33 [2][6] - In contrast, competitors such as Bragg Gaming Group Inc. and Integral Ad Science Holding Corp. exhibit negative ROICs of -5.20% and 5.77%, respectively, indicating inefficiencies in capital utilization [3][4] Company Performance - DoubleDown Interactive's ROIC of 10.23% significantly exceeds its WACC of 7.69%, showcasing effective capital management and value creation for investors [2][6] - Bragg Gaming Group Inc. has a negative ROIC of -5.20%, which is below its WACC of 6.64%, reflecting poor capital efficiency [3] - Integral Ad Science Holding Corp. has a ROIC of 5.77%, which is also below its WACC of 10.85%, indicating challenges in covering its cost of capital [4] Comparative Analysis - Gambling.com Group Limited and European Wax Center, Inc. both report ROICs below their respective WACCs, with ratios of 0.66 and 0.88, highlighting inefficiencies in capital utilization [5] - The comparison emphasizes DoubleDown Interactive's superior performance in generating returns above its cost of capital, positioning it as a more attractive investment opportunity relative to its peers [5]
DoubleDown Interactive(DDI) - 2025 Q2 - Earnings Call Transcript
2025-08-12 22:00
Financial Data and Key Metrics Changes - For Q2 2025, the company reported consolidated revenue of $84.8 million, with adjusted EBITDA of $33.5 million, reflecting a decline from $88.2 million in Q2 2024 [6][12] - Social casino revenues decreased by 14% year-over-year, totaling $69.3 million, while iGaming revenues from Super Nation nearly doubled, increasing by 96% to $15.5 million [12][13] - Adjusted EBITDA margin was 39.5% for Q2 2025, down from 42.5% in Q2 2024, with net cash flows from operating activities at $19.7 million, compared to $34.8 million in Q2 2024 [17][18] Business Line Data and Key Metrics Changes - The Flexit DoubleDown Casino app remains a significant cash flow generator, with ARPDAU at $1.33, unchanged from Q2 2024, and payer conversion rate increased to 7% from 6.7% in Q2 2024 [7][14] - Direct-to-consumer (DTC) revenue now accounts for over 15% of total social casino revenue, indicating a successful shift towards DTC monetization [8] - Super Nation's revenue of $15.5 million in Q2 2025 marked the highest quarterly performance since its acquisition, reflecting a growth of $2.3 million from the previous quarter [9][10] Market Data and Key Metrics Changes - The company is expanding its presence in Europe through the acquisition of Val Games, which primarily generates revenue in Germany [8] - The integration of Wow Games is expected to diversify revenue streams and enhance operational success in new markets [9][10] Company Strategy and Development Direction - The company is committed to enhancing shareholder value through strategic acquisitions and investments in both social casino and iGaming sectors [6][10] - The acquisition of Wow Games is seen as an opportunity to leverage existing strengths in the social casino business while expanding into the European market [8][32] - Future growth strategies include launching additional brand sites for Super Nation and exploring new gaming categories and geographic expansions [48][54] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in the social casino industry due to expected revenue declines in 2025 but remains committed to product development and marketing initiatives [15][16] - The company is optimistic about the growth potential of Super Nation, with plans to enhance retention and operational efficiency [48][56] Other Important Information - The transition to IFRS reporting is expected to have minimal impact on financial statements, primarily affecting lease treatment [4][12] - As of June 30, 2025, the company had a cash position of approximately $481.2 million, which was reduced following the acquisition payment [18][19] Q&A Session Summary Question: Balancing growth versus profitability for Wow Games - Management views Wow Games as an exciting opportunity to leverage strengths in Europe and plans to support its growth through existing expertise [24][25] Question: Future targets for direct-to-consumer revenue - Management is pleased with the current DTC revenue exceeding 15% and anticipates further growth but has not set a specific long-term target [26][28] Question: Background on the Wow Games acquisition process - The acquisition was seen as opportunistic, complementing the company's existing social casino business without detracting from other growth searches [32][33] Question: Impact of regulatory actions on the business - Management clarified that the company is not involved in the sweepstakes business and has not seen a quantifiable positive impact from regulatory actions against competitors [34][35] Question: Revenue and profitability expectations for iGaming - Management believes that Super Nation can achieve a profit margin of over 10% once sufficient scale is reached, with plans for further brand site launches [47][48] Question: Expansion plans beyond current markets - The company is exploring additional licenses in various European countries and Canada, aiming for regional expansion [53][54]
DoubleDown Interactive Reports Second Quarter 2025 Financial Results
Globenewswire· 2025-08-12 20:15
Core Insights - DoubleDown Interactive Co., Ltd. reported its unaudited financial results for Q2 2025, transitioning to IFRS reporting standards from US GAAP [1][3] - The company generated $19.7 million in cash flow from operations, reflecting strong execution of strategic priorities [3] - Revenue for Q2 2025 was $84.8 million, a decrease of 3.8% from $88.2 million in Q2 2024, with social casino revenue declining by 14% [6][7] Financial Performance - Revenue from the social casino/free-to-play games was $69.3 million in Q2 2025, down from $80.7 million in Q2 2024 [6] - SuprNation, the iGaming subsidiary, achieved record revenue of $15.5 million, up 96% year-over-year [4][6] - Operating expenses increased to $52.4 million in Q2 2025 from $51.9 million in Q2 2024, primarily due to higher costs associated with SuprNation [6] Profitability Metrics - Profit for the interim period was $21.8 million, down from $33.1 million in Q2 2024, with earnings per diluted share of $8.82 compared to $13.35 [6][7] - Adjusted EBITDA for Q2 2025 was $33.5 million, a decrease from $37.5 million in Q2 2024, with an adjusted EBITDA margin of 39.5% [6][7] - Average Revenue Per Daily Active User (ARPDAU) remained stable at $1.33, while average monthly revenue per payer decreased slightly to $286 [6][7] Cash Flow and Balance Sheet - The company ended Q2 2025 with a net cash position of approximately $444 million, or about $8.96 per American Depositary Share (ADS) [5] - Net cash flows from operating activities fell to $19.7 million in Q2 2025 from $34.8 million in Q2 2024, primarily due to increased income taxes [6][7] - Total assets increased to $971.2 million as of June 30, 2025, compared to $906.2 million at the end of June 2024 [20][21]