Workflow
PlayStudios(MYPS) - 2024 Q2 - Quarterly Report

Game Development and Offerings - The company has developed a portfolio of free-to-play social casino games, including award-winning titles like POP! Slots and myVEGAS Slots, and has expanded its offerings with the acquisition of Brainium in late 2022[88]. - The company invests significantly in game development and enhancements to maintain player interest and achieve revenue growth, with expenditures occurring prior to new content releases[97]. - The playAWARDS and myVIP programs are designed to drive player engagement and retention, with ongoing investments to enhance these loyalty programs[98]. - The company offers real-world rewards at no cost to itself, which are provided by rewards partners, and plans to expand and diversify its rewards loyalty program[99]. Revenue Generation - Revenue is primarily generated from the sale of in-game virtual currency, with a significant concentration in North America, and the company has introduced in-game advertising as a revenue stream, particularly for Tetris® and Brainium games[91][93]. - The company incurs platform fees of approximately 30% on in-game purchases processed by third-party platforms like the Apple App Store and Google Play Store, which can impact overall revenue[94]. - Advertising revenue increased by 1.7million,or11.71.7 million, or 11.7%, to 16.0 million in Q2 2024 compared to 14.3millioninQ22023[113].UserEngagementMetricsDailyActiveUsers(DAU)andMonthlyActiveUsers(MAU)arekeyperformanceindicators,withDAUdefinedasthenumberofindividualsplayingagameonaparticularday,andMAUdefinedasthenumberofindividualsplayingagameinaparticularmonth[101][102].DailyPayingUsers(DPU)istrackedtounderstandthesizeoftheactiveplayerbasemakingingamepurchases,withAverageDPUcalculatedforeachdayduringthereportingperiod[103].AverageDailyActiveUsers(DAU)decreasedby431,or11.814.3 million in Q2 2023[113]. User Engagement Metrics - Daily Active Users (DAU) and Monthly Active Users (MAU) are key performance indicators, with DAU defined as the number of individuals playing a game on a particular day, and MAU defined as the number of individuals playing a game in a particular month[101][102]. - Daily Paying Users (DPU) is tracked to understand the size of the active player base making in-game purchases, with Average DPU calculated for each day during the reporting period[103]. - Average Daily Active Users (DAU) decreased by 431, or 11.8%, to 3,220 in Q2 2024 compared to 3,651 in Q2 2023[113]. - Average Monthly Active Users (MAU) decreased by 281, or 2.0%, to 13,597 in Q2 2024 compared to 13,878 in Q2 2023[113]. Financial Performance - Net revenue for Q2 2024 decreased by 5.2 million, or 6.7%, to 72.6millioncomparedto72.6 million compared to 77.8 million in Q2 2023[109]. - Operating loss for Q2 2024 was 4.0million,asignificantincreaseof114.74.0 million, a significant increase of 114.7% from a loss of 1.8 million in Q2 2023[109]. - Net loss for Q2 2024 increased to 2.6million,up244.02.6 million, up 244.0% from a loss of 0.8 million in Q2 2023[109]. - playAWARDS segment net revenue dropped by 1.7million,or99.91.7 million, or 99.9%, to 2,000 in Q2 2024 due to the non-renewal of a licensing arrangement[114]. - Total operating expenses for Q2 2024 were 76.6million,adecreaseof76.6 million, a decrease of 3.1 million, or 3.9%, from 79.6millioninQ22023[115].ConsolidatedAEBITDAdecreasedby79.6 million in Q2 2023[115]. - Consolidated AEBITDA decreased by 4.6 million to 29.5millionforthesixmonthsendedJune30,2024,comparedto29.5 million for the six months ended June 30, 2024, compared to 34.0 million for the same period in 2023, representing a 13.5% decrease[131]. - Consolidated AEBITDA margin for the first half of 2024 was 19.6%, compared to 21.6% in the first half of 2023[136]. Cost Management - Total operating expenses decreased by 5.9millionto5.9 million to 156.1 million for the six months ended June 30, 2024, compared to 161.9millionforthesameperiodin2023,representinga3.6161.9 million for the same period in 2023, representing a 3.6% decrease[116]. - Cost of revenue decreased by 1.4 million to 37.0millionforthesixmonthsendedJune30,2024,withthecostasapercentageofrevenueincreasingfrom24.337.0 million for the six months ended June 30, 2024, with the cost as a percentage of revenue increasing from 24.3% in 2023 to 24.6% in 2024[117]. - Selling and marketing expenses decreased by 0.9 million to 35.6millionforthesixmonthsendedJune30,2024,withthepercentageofrevenueincreasingfrom23.135.6 million for the six months ended June 30, 2024, with the percentage of revenue increasing from 23.1% in 2023 to 23.7% in 2024[119]. - Research and development expenses decreased by 1.4 million to 34.8millionforthesixmonthsendedJune30,2024,primarilyduetoadecreaseinstockcompensationandemployeecosts[120].Generalandadministrativeexpensesincreasedby34.8 million for the six months ended June 30, 2024, primarily due to a decrease in stock compensation and employee costs[120]. - General and administrative expenses increased by 0.5 million to 23.4millionforthesixmonthsendedJune30,2024,drivenbyhigheremployeecostsandITapplications[121].Depreciationandamortizationexpensesincreasedby23.4 million for the six months ended June 30, 2024, driven by higher employee costs and IT applications[121]. - Depreciation and amortization expenses increased by 1.1 million to 23.2millionforthesixmonthsendedJune30,2024,primarilyduetolicenserenewals[122].Restructuringexpensesdecreasedby23.2 million for the six months ended June 30, 2024, primarily due to license renewals[122]. - Restructuring expenses decreased by 3.8 million to 2.0millionforthesixmonthsendedJune30,2024,mainlyduetoreductionsinmanagementrestructuringsandseverance[124].CashFlowandFinancialPositionCashandcashequivalentsasofJune30,2024,totaled2.0 million for the six months ended June 30, 2024, mainly due to reductions in management restructurings and severance[124]. Cash Flow and Financial Position - Cash and cash equivalents as of June 30, 2024, totaled 106.3 million, down from 132.9millionattheendof2023[137][147].Netcashprovidedbyoperatingactivitiesforthefirsthalfof2024was132.9 million at the end of 2023[137][147]. - Net cash provided by operating activities for the first half of 2024 was 19.5 million, a decrease from 23.9millioninthesameperiodof2023[141].Netcashusedinfinancingactivitiesincreasedto23.9 million in the same period of 2023[141]. - Net cash used in financing activities increased to 32.4 million in the first half of 2024, compared to 15.6millioninthesameperiodof2023,primarilyduetosharerepurchases[143].Thecompanymayrequireadditionalfundsforbusinessgrowth,includingdevelopingnewgamesandenhancingexistingones[138].AsofJune30,2024,thecompanyheldderivativecontractstopurchaseforeigncurrencieswithanotionalvalueofapproximately15.6 million in the same period of 2023, primarily due to share repurchases[143]. - The company may require additional funds for business growth, including developing new games and enhancing existing ones[138]. - As of June 30, 2024, the company held derivative contracts to purchase foreign currencies with a notional value of approximately 17.5 million[150].