Company Overview - PLAYSTUDIOS, Inc. has developed a portfolio of free-to-play social casino games, including Tetris®-branded mobile games, and acquired Brainium in late 2022[109]. Revenue Generation - The company generates revenue primarily from in-game virtual currency sales, with a significant portion concentrated in North America[112]. - In-game advertising has been expanded as a revenue source, particularly for Tetris® and Brainium games, which generate most of their revenue through this channel[114]. Key Performance Indicators - Daily Active Users (DAU) and Monthly Active Users (MAU) are key performance indicators, with DAU defined as the number of individuals playing a game on a particular day[123][124]. - Daily Paying Users (DPU) measures the number of individuals making purchases in a game daily, with Average DPU calculated for performance tracking[125]. - Daily Payer Conversion is defined as DPU as a percentage of DAU, providing insight into monetization effectiveness[126]. - Average Daily Revenue Per DAU (ARPDAU) is calculated as game and advertising revenue divided by Average DAU, serving as a monetization measure[127]. Player Engagement and Retention - The playAWARDS program offers real-world rewards at no cost to the company, enhancing player engagement and retention[121]. - The myVIP program is designed to drive player engagement and retention through tiered benefits and personalized experiences[111]. Financial Performance - Net revenue decreased by 71.2 million for the three months ended September 30, 2024, compared to 76.0 million for the three months ended September 30, 2024, a decrease of 79.6 million in the same period of 2023[138]. - The net loss for the three months ended September 30, 2024, was 3.8 million for the same period in 2023, representing a change of 4.0 million, primarily driven by decreases in Daily Paying Users (DPU) for the three months ended September 30, 2024[136]. - playAWARDS segment net revenue remained flat at 1,000 in the same period of 2023, reflecting a 200.0% increase[137]. - Total operating loss for the nine months ended September 30, 2024, was (7.8) million for the same period in 2023, an increase of 34.3%[136]. - Advertising revenue increased by 13.1% to 41.6 million in the same period of 2023[136]. - The net revenue for the nine months ended September 30, 2024, decreased by 221.6 million compared to 3.2 million for the three months ended September 30, 2024, compared to 9.5 million to 241.5 million for the same period in 2023, representing a 3.9% decrease[139]. - Cost of revenue decreased by 54.9 million for the nine months ended September 30, 2024, with a percentage of revenue decrease from 24.9% in 2023 to 24.7% in 2024[141]. - Selling and marketing expenses decreased by 50.8 million for the nine months ended September 30, 2024, with a percentage of revenue decrease from 23.6% in 2023 to 22.9% in 2024[143]. - Research and development expenses decreased by 51.4 million for the nine months ended September 30, 2024, with a percentage of revenue increase from 22.9% in 2023 to 23.2% in 2024[145]. - General and administrative expenses increased by 35.0 million for the nine months ended September 30, 2024, with a percentage of revenue increase from 14.4% in 2023 to 15.8% in 2024[147]. EBITDA Performance - Consolidated AEBITDA increased by 14.6 million for the three months ended September 30, 2024, representing an 8.1% increase compared to the same period in 2023[157]. - AEBITDA for the playGAMES segment increased by 68.6 million for the nine months ended September 30, 2024, representing a 4.2% increase compared to the same period in 2023[158]. - playGAMES AEBITDA for Q3 2024 was 21.6 million in Q3 2023, representing an increase of 7.4%[159]. - playGAMES AEBITDA margin improved to 32.6% in Q3 2024 from 28.5% in Q3 2023, driven by increased direct-to-consumer sales and reduced user acquisition costs[159]. - For the nine months ended September 30, 2024, playGAMES AEBITDA was 65.8 million in the same period of 2023[159]. - playAWARDS AEBITDA for Q3 2024 was (4.2) million in Q3 2023, attributed to decreased employee costs[160]. - playAWARDS AEBITDA for the nine months ended September 30, 2024 was (6.5) million in the same period of 2023 due to lower net revenue[161]. - Consolidated AEBITDA for Q3 2024 was 13.5 million in Q3 2023, with a margin of 20.5% compared to 17.8% in Q3 2023[166]. Cash Flow and Financial Position - Cash and cash equivalents as of September 30, 2024, totaled 132.9 million at the end of 2023[179]. - Net cash provided by operating activities for the nine months ended September 30, 2024, was 36.4 million in the same period of 2023[171]. - The company used 21.9 million in the same period of 2023, influenced by the Pixode Acquisition[172]. - Financing activities used 17.8 million in the same period of 2023, primarily due to increased share repurchases[173]. Internal Controls and Legal Matters - No changes in internal control over financial reporting were identified during the three months ended September 30, 2024[185]. - The company believes that ongoing litigation will not have a material adverse effect on its business[187].
PlayStudios(MYPS) - 2024 Q3 - Quarterly Report