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PlayStudios(MYPS) - 2024 Q3 - Earnings Call Transcript
MYPSPlayStudios(MYPS)2024-11-05 02:53

Financial Data and Key Metrics Changes - Revenues for Q3 2024 were 71.2million,a671.2 million, a 6% decrease year-over-year, while adjusted EBITDA increased by 8% to 14.6 million, with adjusted EBITDA margins expanding by 270 basis points to 20.5% [21][23][10] - The company expects normalized annual cost savings of approximately 25millionto25 million to 30 million from its restructuring plan [9][27] Business Line Data and Key Metrics Changes - The social games portfolio accounted for the majority of the revenue decline, with mixed results in casual games, particularly a slowdown in Tetris and continued strength in Branium [21][22][24] - The direct-to-consumer business represented 7.2% of total revenues, up from 4.5% in the previous quarter, with a goal to exceed 20% in the future [13] Market Data and Key Metrics Changes - Daily Active Users (DAU) decreased by 16% to 3 million, while Monthly Active Users (MAU) fell by 8% to 12.7 million [24] - Average Revenue Per Daily Active User (ARPDAU) increased by 13% to 0.26,withdoubledigityearoveryeargainsinmyVEGAS,myKONAMI,andBranium[24][25]CompanyStrategyandDevelopmentDirectionThecompanylaunchedareinventionplanfocusingonstabilizingrevenueandincreasingprofitability,whichincludesaworkforcereductionofover300.26, with double-digit year-over-year gains in myVEGAS, myKONAMI, and Branium [24][25] Company Strategy and Development Direction - The company launched a reinvention plan focusing on stabilizing revenue and increasing profitability, which includes a workforce reduction of over 30% and the suspension of select sub-scale games [9][8] - The integration of the recent acquisition, Pixode, is progressing, with plans to leverage the Tetris brand for a new game expected in 2025 [16][32] Management's Comments on Operating Environment and Future Outlook - Management acknowledged ongoing industry pressures affecting sales but expressed optimism about the potential for improved performance through recent restructuring efforts [31][50] - The company remains committed to pursuing strategic and accretive M&A transactions while maintaining a strong cash position of approximately 105 million [20][28] Other Important Information - The company restarted its share repurchase program, having repurchased nearly 10% of its total issued stock this year [20][28] - A charge of 14millionto14 million to 16 million is expected in Q4 related to the restructuring, with half attributed to severance and contract termination payments [27][75] Q&A Session Summary Question: What drove the double-digit ARPDAU increases for myVEGAS and Branium? - The growth was driven by new ad units incorporated into the games and improvements in conversion rates and spending among users [34][35] Question: Can you provide more details on the sweepstakes initiatives? - The company is building its own systems to leverage sweepstakes as a promotional mechanic, aiming to enhance engagement and monetization [36][38] Question: How has Pop! Slots performed in Q4? - There have been mixed results, but recent performance improvements are encouraging, and the company is optimistic about future growth [40][42] Question: What is the status of the playAWARDS program? - The company is moderating investments in playAWARDS as a service to focus on core franchises, but sees long-term potential in the program [44][46] Question: How will the restructuring impact revenue growth in 2025? - While there may be near-term instability, the restructuring is expected to enable better focus on key products and initiatives, ultimately leading to improved performance [49][50] Question: What is the timeline for the new Tetris title? - The new Tetris game is expected to be ready for market testing in the first half of 2025, with a focus on optimizing the product [76][78] Question: How will the sweepstakes product coexist with playAWARDS? - The sweepstakes will be integrated into existing apps, enhancing engagement and providing additional value to players [66][68]