昆仑万维(300418) - 2015 Q4 - 年度财报(更新)
KunlunKunlun(SZ:300418)2016-06-08 11:11

Financial Performance - The company reported a total revenue of RMB 1.5 billion for the fiscal year 2015, representing a year-over-year increase of 20%[14]. - The company achieved total revenue of ¥1,789,140,564.52 in 2015, a decrease of 7.5% year-on-year[66]. - Net profit attributable to shareholders was ¥405,288,398.77, an increase of 24.18% compared to the previous year[66]. - The net profit after deducting non-recurring gains and losses was ¥246,591,060.73, down 23.19% from the previous year[21]. - The net cash flow from operating activities was ¥192,153,315.10, a decline of 51.57% compared to 2014[21]. - The total assets of the company reached RMB 3 billion by the end of 2015, reflecting a growth of 18% from the previous year[14]. - The company's operating revenue for 2015 was ¥1,789,140,564.52, a decrease of 7.50% compared to 2014[21]. - The mobile game revenue reached ¥1,466,090,947.67, representing a growth of 9.09% year-on-year and accounting for 81.94% of total revenue[78]. - The revenue from web games decreased to ¥226,458,778.83, down 50.74% from the previous year, and its share dropped to 12.66%[68]. - The company reported a net profit margin of 25% for 2015, maintaining a stable profitability level compared to 2014[14]. Dividend Distribution - The company plans to distribute a cash dividend of 1.05 RMB per 10 shares to all shareholders, based on a total of 1,127,230,993 shares[8]. - In 2015, the company distributed cash dividends totaling 118,359,254.27 yuan, representing 29.20% of the net profit attributable to ordinary shareholders[143]. - The cash dividend for 2014 was 115 million yuan, which accounted for 35.23% of the net profit attributable to ordinary shareholders[143]. - In 2013, the cash dividend was 220 million yuan, making up 50.47% of the net profit attributable to ordinary shareholders[143]. - The company declared a profit distribution of 70 million yuan to shareholders at the 2014 annual general meeting[142]. Business Strategy and Expansion - The company has established five main business lines: software tools, social platforms, IP management, internet finance, and video live streaming, focusing on global user engagement[7]. - The company is expanding its market presence in Southeast Asia, with plans to enter three new countries by the end of 2016[14]. - The company aims to build a global internet ecosystem by integrating user systems and big data across its business segments[31]. - The company is committed to expanding its market presence through strategic partnerships and acquisitions, aiming for significant growth in both gaming and internet finance sectors[47]. - The company has established subsidiaries in regions such as Hong Kong, Japan, and the United States, reflecting its strategic international expansion[5]. Investment and Acquisitions - The company has invested in numerous leading internet companies across various sectors, including Dada, Qufenqi, and Grindr, but faces risks of underperformance due to intense market competition[6]. - The company completed an acquisition of a smaller gaming studio for RMB 200 million, aimed at enhancing its product portfolio[14]. - The company announced plans to acquire the global browser company Opera, aiming to enhance its market share in software tools and establish a significant presence in the global mobile network[47]. - The company invested in several leading internet finance firms, including Qufenqi, which generated over 8 billion RMB in revenue in 2015, and Yinke, which achieved a transaction volume of 4.088 billion RMB, a 386% increase from 2014[48][51]. - The company has invested in several internet finance companies, holding 8.25% in Suishou Technology and 19.45% in Qufenqi, among others[73]. Innovation and Development - The company emphasizes the importance of continuous innovation to combat intensified market competition, particularly in the gaming and internet sectors[5]. - Research and development expenses increased by 10% in 2015, totaling RMB 150 million, to support new technology initiatives[14]. - The company is focusing on developing new technologies and products to strengthen its competitive edge in the gaming and software sectors[43]. - The company has several new game projects in development, including "Angry Birds: Ace Fighter" and "Project E," with planned release dates in 2016[91][94]. - The company has developed a data analysis system that supports precise market targeting and operational decision-making, improving marketing efficiency[61]. Risk Management - The company acknowledges the risk of regulatory changes in both domestic and international markets that could adversely affect its operations[4]. - The company has a significant overseas business presence, with foreign revenue rapidly increasing, which exposes it to currency exchange risks[5]. - The company is actively monitoring the performance of its investments and acquisitions to adapt to industry trends and ensure sustainable growth[6]. - The company has implemented a competitive compensation and training program to retain core management and technical talent, crucial for its survival and growth[6]. Shareholder and Governance - The company has committed to maintaining a stable cash dividend plan, ensuring that the cash dividend per share will not be lower than the level of the previous year if the basic earnings per share or net asset return rate falls below the prior year's level[148]. - The company has engaged the domestic accounting firm Lixin for auditing services, with a remuneration of 636,000 yuan[152]. - The board of directors has made commitments to protect the rights of minority shareholders and will apologize publicly if any commitments are not fulfilled[149]. - The company has not faced any bankruptcy reorganization matters during the reporting period[153]. - The company has not experienced any changes in the scope of consolidated financial statements compared to the previous year[151].

Kunlun-昆仑万维(300418) - 2015 Q4 - 年度财报(更新) - Reportify