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SANOMA CORPORATION: ACQUISITION OF OWN SHARES 27 FEBRUARY 2026
Globenewswire· 2026-02-27 16:30
Group 1: Share Buyback Details - Sanoma Corporation executed a share buyback on 27 February 2026, acquiring 18,500 shares at an average price of EUR 9.0766 per share, with a total cost of EUR 167,917.10 [1] - The highest price per share during the buyback was EUR 9.1600, while the lowest was EUR 8.9800 [1][2] Group 2: Company Overview - Sanoma holds a total of 981,733 of its own shares, including those acquired on 27 February 2026 [2] - The company operates across Europe, employing close to 5,000 professionals, and reported net sales of approximately EUR 1.3 billion in 2025 with an adjusted operating profit margin of 14.4% [5] Group 3: Business Strategy and Focus - Sanoma aims for organic growth in K12 education and plans to accelerate this growth through value-creating mergers and acquisitions [4] - The company emphasizes the responsible use of AI while maintaining human oversight and is committed to sustainability, aligning with the UN Sustainable Development Goals [4]
INVESTOR ALERT: Pomerantz Law Firm Reminds Investors with Losses on their Investment in China Liberal Education Holdings Limited of Class Action Lawsuit and Upcoming Deadlines – CLEUF
Globenewswire· 2026-02-24 22:06
NEW YORK, Feb. 24, 2026 (GLOBE NEWSWIRE) -- Pomerantz LLP announces that a class action lawsuit has been filed against China Liberal Education Holdings Limited (“CLEU” or the “Company”) (OTCMKTS: CLEUF). Such investors are advised to contact Danielle Peyton at newaction@pomlaw.com or 646-581-9980, (or 888.4-POMLAW), toll-free, Ext. 7980. Those who inquire by e-mail are encouraged to include their mailing address, telephone number, and the number of shares purchased.  The class action concerns whether CLEU a ...
SANOMA CORPORATION: ACQUISITION OF OWN SHARES 23 FEBRUARY 2026
Globenewswire· 2026-02-23 16:30
Sanoma Corporation, Stock exchange release, 23 February 2026 at 18:30 EE8 SANOMA CORPORATION: ACQUISITION OF OWN SHARES 23 FEBRUARY 2026Nasdaq Helsinki Ltd: Date23 February 2026 Exchange transactionBuy Share classSANOMA Amount16,408 Average price/share, EUR9.0942 Highest price/share, EUR9.1300 Lowest price/share, EUR9.0200 Total cost, EUR149,217.63 The share buybacks are executed in compliance with Regulation No. 596/2014 of the European Parliament and Council (MAR) Article 5 and the Commission Delegate ...
SANOMA CORPORATION: ACQUISITION OF OWN SHARES 17 FEBRUARY 2026
Globenewswire· 2026-02-17 16:30
Acquisition of Own Shares - Sanoma Corporation executed a share buyback on 17 February 2026, acquiring 14,482 shares at an average price of EUR 8.9814 per share, with a total cost of EUR 130,068.63 [1] - The highest and lowest prices per share during the transaction were EUR 9.0700 and EUR 8.9200, respectively [1] Shareholding Information - Following the acquisition, Sanoma holds a total of 848,300 of its own shares [2] Company Overview - Sanoma is a learning and media company operating across Europe, focusing on providing high-quality educational content and solutions for K12 education [2][4] - The company employs nearly 5,000 professionals and reported net sales of approximately EUR 1.3 billion in 2025, with an adjusted operating profit margin of 14.4% [5] Strategic Focus - Sanoma aims for organic growth in K12 education and plans to accelerate this growth through value-creating mergers and acquisitions [4] - The company is committed to sustainability, aligning its strategy with the UN Sustainable Development Goals and emphasizing the responsible use of AI [4]
张家港公布今年民生实事项目
Su Zhou Ri Bao· 2026-02-14 00:26
Group 1 - The core viewpoint of the news is the announcement of 21 livelihood projects in Zhangjiagang for 2026, aimed at improving urban infrastructure, public services, and education to meet community expectations [1] Group 2 - Urban functions and public services will be enhanced, including the rapid transformation of the West Second Ring Road, community updates, and the addition of 1,000 motor vehicle parking spaces [1] - The Sixth People's Hospital will open a new inpatient building this year, and three markets will undergo construction or renovation [1] - Educational support includes the "Seeing the Heart" psychological service project for youth, the addition of 1,500 new school places at Shazhou Middle School, and enhanced security measures in 69 kindergartens [1] Group 3 - The "Housing and Launch" project will improve living conditions for 150 low-income families, and five community facilities for elderly services will be newly built or expanded [2] - The city will update old elevators in residential buildings over 15 years old and improve water management systems [2] - A vocational training program will train 10,000 individuals, with at least 5,000 being high-skilled talents, to enhance employment opportunities [2]
Gaotu Techedu to Report Fourth Quarter and Fiscal Year 2025 Financial Results on March 5, 2026
Prnewswire· 2026-02-13 09:00
Core Viewpoint - Gaotu Techedu Inc. will report its financial results for the fourth quarter and fiscal year 2025 on March 5, 2026, highlighting its focus on AI-powered education solutions [1]. Company Overview - Gaotu Techedu is a leading technology-driven education company in China, dedicated to enabling lifelong learning through AI-powered solutions [1]. - The company offers AI-powered, product-led learning solutions for learners from preschool to adulthood, combining high-caliber teaching resources with AI-enhanced tools [1]. - Gaotu aims to create engaging and effective learning experiences delivered through both online and offline channels, utilizing AI and data analytics to adapt content and teaching methods to individual learner needs [1]. Financial Reporting Details - The financial results will be reported before U.S. markets open on March 5, 2026, with a conference call scheduled for 8:00 AM U.S. Eastern Time [1]. - Dial-in details for the earnings conference call are provided for international, U.S., Hong Kong, and Mainland China participants [1]. - A telephone replay will be available two hours after the conference call until March 12, 2026, along with a live and archived webcast [1].
Udemy Partners with OpenAI to Bring Personalized and Interactive Upskilling Directly into ChatGPT
Businesswire· 2026-02-11 14:25
Core Insights - Udemy has partnered with OpenAI to integrate its skills content into ChatGPT, enhancing personalized and interactive upskilling experiences for users [1] - The integration aims to provide a comprehensive reskilling operating system that includes skill discovery, acquisition, mastery, validation, and acceleration directly within ChatGPT [1] - This collaboration targets approximately 800 million weekly active users of ChatGPT, focusing on learning as a primary use case [1] Company Overview - Udemy is described as a global AI-powered skills acceleration platform, offering over 290,000 courses from 90,000 expert instructors [1] - The platform aims to transform how individuals and companies build necessary capabilities for a rapidly evolving workplace [1] - Udemy's enterprise solutions are utilized by thousands of companies, including notable names like Ericsson, Samsung, and Volkswagen [1] Integration Features - The integration includes features such as Learning Journey Intelligence, which tracks individual learning paths and skill gap analysis [1] - Users can explore course content without login requirements, facilitating easier content discovery [1] - The integration allows for seamless enrollment in courses directly from ChatGPT conversations, enhancing user engagement [1] Learning Experience - The app provides interactive assessments, practical labs, and competency validation, distinguishing it from traditional AI tutoring [1] - Users can ask questions in real-time while watching course videos, creating a flexible learning environment [1] - ChatGPT will proactively suggest relevant Udemy courses based on detected learning opportunities in conversations [1] Accessibility and Future Vision - The Udemy app in ChatGPT is available to logged-in users across various subscription plans, initially launched in English with subtitle support [1] - This integration represents a step towards making high-quality education universally accessible through conversational AI [1]
网易(09999)AI实用主义显成效 AI新质管线提效300%
智通财经网· 2026-02-11 11:05
Core Insights - NetEase reported steady performance in Q4 2025 with revenue of 27.5 billion yuan and total annual revenue of 112.6 billion yuan, achieving a Non-GAAP net profit of 37.3 billion yuan [1] - The company has invested 17.7 billion yuan in R&D for six consecutive years, focusing on AI-driven productivity across its gaming, music, and education sectors [1] - The "AI-native" strategy has led to significant advancements in AI applications, with a notable 11% year-on-year growth in online gaming revenue, reaching 89.6 billion yuan [1] Financial Performance - Q4 revenue reached 27.5 billion yuan, while total annual revenue was 112.6 billion yuan [1] - Non-GAAP net profit for the year was 37.3 billion yuan [1] - R&D investment for the year was 17.7 billion yuan, marking a consistent annual investment exceeding 10 billion yuan for six years [1] AI Strategy and Implementation - NetEase has established an AI-centric production system, integrating AI into various business segments, including gaming, music, and education [1] - The company has achieved large-scale deployment of AI in art, planning, programming, animation, and quality assurance [1] - AI-driven tools have improved production efficiency by up to 300% in certain areas, creating a competitive edge in AI industrialization [3] Gaming Sector Highlights - The gaming and related services revenue for 2025 was 92.1 billion yuan, with online gaming net revenue of 89.6 billion yuan, reflecting an 11% increase [1] - Classic games like "Dream of Red Mansions" and "Big Talk Journey to the West" have shown strong performance, with record revenues and user engagement [9] - New game features and innovative gameplay have attracted new users and increased player retention [10] Other Business Segments - NetEase's Youdao achieved annual revenue of 5.9 billion yuan, marking its first year of positive operating profit and cash flow [1] - NetEase Cloud Music generated 7.8 billion yuan in revenue, with steady growth in subscription services [1] - The innovation in AI applications has led to significant improvements in advertising efficiency, with gaming and AI application ad revenue growing over 50% year-on-year [7] Global Expansion and Market Performance - "Yan Yun Sixteen Sounds" has become a successful global title, surpassing 80 million users and achieving high rankings in international markets [12] - The game has been recognized for its cultural impact and has won multiple awards, showcasing NetEase's capability in global IP management [12] - Other titles like "World of Warcraft" and "Call of Duty" have also achieved record revenues in the Chinese market, highlighting the effectiveness of localized operations [10][13]
网易2025年营收1126亿元,Non-GAAP净利润373亿元
Guan Cha Zhe Wang· 2026-02-11 09:56
Core Insights - NetEase reported a stable performance in Q4 2025 with revenue of 27.5 billion yuan and total annual revenue of 112.6 billion yuan, achieving a Non-GAAP net profit of 37.3 billion yuan [1] - The company has invested 17.7 billion yuan in R&D for six consecutive years, focusing on AI as a core productivity system integrated across gaming, music, and education [1] - The "AI-native" strategy has led to significant revenue growth in various segments, with online gaming revenue reaching 89.6 billion yuan, a year-on-year increase of 11% [1] Financial Performance - Q4 revenue reached 20 billion yuan for innovation and other businesses, a 42% quarter-on-quarter increase, with total annual revenue of 6.8 billion yuan [2] - NetEase Youdao achieved annual revenue of 5.9 billion yuan, marking its first year of positive operating profit and cash flow [1][2] - NetEase Cloud Music generated 7.8 billion yuan in revenue, with steady growth in subscription services [1] AI Integration and Development - The company has implemented AI across various stages of production, achieving efficiency improvements of up to 300% in certain areas [3] - AI-driven tools like CodeMaker and DreamMaker have transformed content production, enabling rapid creative delivery and significant expansion of asset libraries [3] - NetEase has pioneered AI-native gameplay features, including intelligent NPCs and real-time voice AI teammates, enhancing user engagement and retention [4][5] Product and Market Expansion - The classic game "Dream of the Red Chamber" achieved record revenue in its 23rd year, while "Yanyun Sixteen Sounds" saw significant user engagement and revenue growth [8][10] - The global user base for "Yanyun Sixteen Sounds" surpassed 80 million, marking a successful cultural export of Chinese gaming [10][11] - New products like "Forgotten Sea" and "Infinite Big" are in development, aimed at meeting global demand for high-quality original content [11] AI Commercialization and Business Strategy - NetEase has accelerated AI commercialization, with Youdao's AI subscription service sales exceeding 100 million yuan for the first time [6] - The company is expanding its AI capabilities in advertising, with net revenue from gaming and AI applications growing over 50% year-on-year [6] - NetEase's enterprise service division has developed a comprehensive AI agent matrix, serving thousands of enterprises and enhancing productivity [7]
Mixed Trading Dominates Wall Street as Investors Digest Economic Data and Key Earnings
Stock Market News· 2026-02-10 19:07
Market Overview - U.S. equities are experiencing a mixed trading session as investors react to corporate earnings and economic indicators that may influence the Federal Reserve's monetary policy [1] - Major indexes show slight movements, with the Dow Jones Industrial Average up by 124.44 points to 50,260.31, the S&P 500 gaining 2.14 points to 6,966.96, and the Nasdaq Composite down by 3.51 points to 23,235.16 [2] Sector Performance - A significant rotation in sector performance has been observed in 2026, with cyclical and defensive sectors performing well; materials stocks are up 14% year-to-date, industrials have gained approximately 9%, and consumer staples have risen nearly 12% [4] - The energy sector is the top performer in 2026, with the Vanguard Energy ETF (VDE) showing a 16% increase, indicating broader market participation beyond traditional tech leadership [4] Corporate Earnings and News - Coca-Cola Company (KO) shares declined after reporting revenue below forecasts, despite exceeding profit expectations [8] - S&P Global Inc. (SPGI) saw a significant drop in stock price following weak guidance [8] - Spotify Technology S.A. (SPOT) shares jumped by 9.7% after reporting robust growth in monthly active users [12] - AstraZeneca PLC (AZN) hinted at entering the weight-loss drug market with a new drug candidate [12] - Alphabet Inc. (GOOGL) is reportedly looking to raise approximately $15 billion through a U.S. bond sale, following a substantial capital expenditure guidance of around $180 billion for 2026 [12] - G8 Education Ltd. (GEM) slumped significantly after announcing a $350 million impairment and canceling its buyback and final dividend [12] - Treasury Wine Estates Ltd. (TWE) jumped after resolving a U.S. distributor dispute and upgrading its first-half earnings guidance [12]