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SEGG Media Highlights Veloce's Diversified Revenue Engine Following $61 Million Majority Acquisition
Globenewswire· 2026-02-27 16:55
Core Insights - SEGG Media has acquired a controlling interest in Veloce Media Group for $61 million, significantly enhancing its revenue streams and international presence [1][2] - The acquisition is expected to generate over $20 million in revenue for SEGG Media in 2026, driven by Veloce and its subsidiary Quadrant [2][10] Revenue Model - Veloce operates a multi-pillar revenue model across five core verticals, reducing dependency on single revenue streams and creating cross-selling opportunities [3] - In 2025, Veloce's media network generated $2.17 million in digital advertising revenue and hundreds of millions of views across its channels [4] - The creator agency division has generated $620,000 in revenue since its inception, with partnerships with major brands like Audi and Ferrari [4] Quadrant Expansion - Quadrant, acquired in July 2025, is a key growth driver, combining athlete-led brand equity and digital engagement to create diverse revenue streams [5] Leadership in Esports and Sustainable Motorsport - Veloce holds a leadership position in esports and sim racing, providing services for Formula 1 teams and operating its own professional esports events [6] - The company has established credentials in sustainable motorsport, previously operating a championship-leading Extreme E team and entering the FIA Hydrogen World Cup in 2026 [9] Financial Performance - In the second half of 2025, Veloce achieved 1 billion brand impressions and generated $2.45 million in partnership and digital revenue [7] - The company also generated $3.36 million in fee-for-service and sponsorship revenue from its development academy in 2025 [8] Strategic Impact - The acquisition of Veloce enhances SEGG Media's consolidated revenue base and supports its goal of building a scalable international sports and digital media platform [13] - Management's priorities for 2026 include expanding international sponsorship partnerships and integrating Veloce into SEGG Media's ecosystem [14][17]
MPL马来新赛季合作伙伴模式落地,两支中国战队正式加盟
Yang Zi Wan Bao Wang· 2026-02-27 05:26
近日,沐瞳科技携手马来西亚电子竞技协会(MESF)与Esports Integrated(ESI)共同宣布决胜巅峰马来西亚职业联赛(MPL MY)新赛季队伍名单,八支队伍将 加入联赛全新推出的合作伙伴模式,携手开启马来西亚最大、历史最悠久电竞赛事的新篇章。 MPL马来新赛季合作伙伴模式落地,两支中国战队正式加盟 本次公布的八支队伍汇聚马来本土劲旅与国际强队,其中All Combo(AC)、Invictus Gaming(iG)两支中国战队正式加盟,成为新赛季一大亮点。中外队伍将 同台竞技、并肩征战,共同书写MPL马来西亚联赛的全新篇章。八支参赛战队分别是: Selangor Red Giants(SRG) Team Vamos(VMS) Bigetron MY by VIT(BTRM) All Combo(AC) Invictus Gaming(iG) Team Flash(TF) 沐瞳科技马来西亚电竞商务负责人Krystal Tan表示:"合作伙伴模式是一项具有开创性的举措,其意义远超MPL马来西亚联赛本身。将本土与国际战队汇 聚在马来西亚本土赛场竞技,不仅能提升赛事竞争力,还能打造更具实力的联赛,让马来西 ...
SEGG Media Nominates Daniel Bailey to Board of Directors Following Majority Acquisition of Veloce Media Group
Globenewswire· 2026-02-18 13:44
Core Insights - SEGG Media has appointed Daniel Bailey, Co-Founder and CEO of Veloce Media Group, to its Board of Directors as part of its acquisition strategy to enhance revenue growth in the sports and digital media sector [1][2] Acquisition Details - SEGG Media acquired a majority interest in Veloce Media Group at an enterprise value of approximately $61 million (£45 million), structured as a combination of cash and SEGG Media stock at $10 per share [6] - Veloce reported approximately $17.5 million (£12.8 million) in revenue for its most recent fiscal year and generates over 500 million monthly digital views across its ecosystem [6] Strategic Focus - Bailey's leadership at Veloce has established a diversified commercial ecosystem, including partnerships with major brands like McLaren, Visa, Microsoft, Hilton, and LEGO [3] - The acquisition is expected to enhance SEGG Media's ability to consolidate operating results, expand internationally, and accelerate top-line growth [7] Board Contributions - As a board member, Bailey will provide expertise in digital audience monetization, brand partnerships, international expansion, and scalable media execution, which are critical to SEGG's growth strategy for 2026 [4] - The appointment reflects SEGG Media's commitment to aligning operational leadership with governance, ensuring strategic continuity and enhancing integration and growth capabilities [5] Market Positioning - SEGG Media operates a portfolio of digital assets focused on immersive fan engagement, ethical gaming, and AI-driven live experiences, aiming to redefine audience interaction with content [8]
FaZe Esports, a GameSquare Company, Wins Back-to-Back Rainbow Six World Championship
Accessnewswire· 2026-02-17 13:00
Core Insights - GameSquare Holdings, Inc. announced that its subsidiary FaZe Esports won the Six Invitational 2026, earning $1 million in prize money, which will contribute to the company's revenue for the first quarter of 2026 [1] - This victory marks the second consecutive year that FaZe Esports has been crowned world champion [1] Financial Impact - The $1 million prize is considered unbudgeted revenue for GameSquare, enhancing its financial performance for the first quarter of 2026 [1] - The win is expected to positively influence GameSquare's overall revenue projections for the year [1]
SEGG Media Unlocks $20M+ in Annual Revenue by Finalizing Terms to Secure Controlling Interest in Veloce Media Group
Globenewswire· 2026-02-13 17:10
Core Viewpoint - SEGG Media has finalized terms to acquire a majority interest in Veloce Media Group, a rapidly growing platform at the intersection of sports, gaming, and digital media, with the transaction set to close on February 17, 2026 [1][2]. Acquisition Details - The acquisition values Veloce at approximately $61 million (£45 million) and is expected to generate over $20 million in additional annual revenue starting in Q1 2026 [2]. - The deal will be executed through a combination of cash and SEGG Media common shares priced at $10 per share, marking a significant shift for SEGG Media and its shareholders [3][11]. Strategic Importance - The acquisition is seen as a foundational move for SEGG Media, aligning with its strategy to acquire cash-generating, media-driven sports assets that can scale across various revenue streams [2][9]. - Veloce's recent acquisition of Quadrant, co-founded by Formula 1 Champion Lando Norris, enhances its portfolio and revenue generation capabilities [4]. Leadership Insights - Veloce's leadership emphasizes the potential for strong shareholder value creation through the partnership with SEGG Media, highlighting the alignment of management teams and strategic visions [5][6]. - The combined strengths of SEGG Media's market access and Veloce's established brands and revenue models are expected to facilitate accelerated growth [7][10]. Financial Performance - Veloce reported $17.5 million (£12.8 million) in revenue for its latest financial period, with a diverse revenue stream across digital content, esports, and brand partnerships [8]. - The integration of Veloce's business is anticipated to position SEGG Media to capitalize on the growing global demand in sports, media, gaming, and digital entertainment [9].
Promising Esports Stocks To Keep An Eye On – February 6th
Defense World· 2026-02-08 08:02
Industry Overview - Esports stocks represent publicly traded companies that generate significant revenue from competitive video gaming, including game publishers, tournament organizers, streaming platforms, hardware makers, esports teams, and related advertising or betting firms [2] - These stocks offer exposure to the rapidly growing esports and digital entertainment market but are characterized by volatility and dependence on game popularity, sponsorship/media deals, and changing consumer or regulatory trends [2] Company Summaries Allied Gaming & Entertainment (AGAE) - Allied Gaming & Entertainment, Inc. is an experiential entertainment company focused on creating esports venues and live events for video games and poker, founded in 2017 and headquartered in New York, NY [3] Motorsport Games (MSGM) - Motorsport Games Inc. develops and publishes multi-platform racing video games in the United States, operating through Gaming and Esports segments [3] - The company offers a variety of racing video games, including rFactor 2, NASCAR Heat series, KartKraft, and Le Mans Ultimate, catering to different gaming platforms [3] Brag House (TBH) - Brag House provides an integrated esports platform designed for casual gamers to engage in college sports rivalries in a personalized gaming environment, targeting the Generation Z audience [4]
SEGG Media Updates 90-Day Plan, Targets February and March Acquisition Closings
Globenewswire· 2026-01-30 19:46
Core Viewpoint - Sports Entertainment Gaming Global Corporation (SEGG Media) is focused on completing key acquisitions and strengthening its operations as part of a 90-day execution plan, with significant transactions expected to close in Q1 2026 [1][2][3]. Acquisition Plans - SEGG Media plans to acquire a controlling interest in Veloce Esports Limited in February 2026, subject to customary closing conditions [2]. - The acquisition of Nook Holdings, Limited is expected to be completed in March 2026, further enhancing the company's portfolio of cash-generative assets [2][11]. - The acquisition of controlling interest in Ant Media & Productions is also included in the 90-day plan, with closure projected before the end of March 2026 [2][11]. Strategic Focus - The transactions are central to the company's strategy of converting initiatives into revenue-generating operations, reflecting management's commitment to operational accountability [3][4]. - The company has narrowed its focus to a defined set of transactions and operational objectives, emphasizing clear timelines and accountability [4][6]. Financial Oversight - The company aims to complete announced transactions, integrate them responsibly, and maintain financial discipline to restore credibility and build sustainable shareholder value [6][7]. - SEGG Media has exited two potentially dilutive funding arrangements in favor of more favorable commercial terms, indicating a strategic shift towards cash-generative opportunities [7]. Operational Improvements - The company is implementing general operational improvements, including a new accounting system and enhanced financial controls, to align with public company standards [11]. - SEGG Media is also targeting international operations, starting with Mexico, to support existing infrastructure and measured expansion [11]. Future Updates - Additional updates will be provided as material milestones within the 90-day plan are achieved, indicating ongoing communication with stakeholders [8].
GameSquare's Stream Hatchet Publishes Annual 2025 Live Streaming Trends Report
Accessnewswire· 2026-01-29 13:00
Core Insights - Global live streaming viewership grew by 6% year-over-year, reaching 36.4 billion hours watched in 2025, nearly matching the pandemic-era peak of 37.1 billion hours in 2021 [1][7] - The growth in live streaming is driven by increased competition, broader platform utilization, and more sophisticated creator-led strategies [2] - Non-gaming content is expanding, with Just Chatting and IRL streams growing by 25% and 19% respectively, leading to non-gaming viewership accounting for 22% on Twitch [7] Market Dynamics - Twitch's market share decreased by 8.3% due to a crackdown on viewbotting and competition from other top platforms [7] - First-Person Shooters emerged as the most popular gaming genre, accumulating 4.6 billion hours watched, bolstered by esports success from titles like Counter Strike and VALORANT [7] Company Overview - GameSquare Holdings, Inc. operates as a media, entertainment, and technology company, focusing on connecting brands with younger audiences through innovative strategies [4] - Stream Hatchet, a subsidiary of GameSquare, provides data analytics for the live streaming and gaming ecosystem, offering insights into performance and campaign effectiveness [6]
从游戏到国民社交!印尼电竞俱乐部CEO:决胜巅峰成当地民众的日常
Yang Zi Wan Bao Wang· 2026-01-23 03:48
人才储备是电竞俱乐部长期发展的根本,贾斯汀.魏吉亚也介绍了ONIC Esports的青训选拔体系。他表示,俱乐部并未照搬其他战队的青训模式,而是以现 役优秀选手的特质为选拔核心标准,因为俱乐部已拥有成熟的选手培养成功案例,这些特质是选手成长为顶尖电竞人才的关键。在选拔形式上,俱乐部会 通过公开招募的方式开启选手报名,随后组织线下试训让选手同台竞技,再由教练团队亲自挑选潜力选手进行签约培养,为俱乐部持续输送新鲜血液。而 谈及俱乐部保持长期竞争力的核心秘诀,他认为核心在于"选对人",从选手、教练到管理人员,组建契合的团队是俱乐部在行业中站稳脚跟的关键。 贾斯汀.魏吉亚认为,决胜巅峰这款游戏能在印尼走红,核心得益于其低门槛的设计特点:普通配置的智能手机即可流畅游玩,游戏操作易上手但难精 通,这种设计让不同水平的玩家都能参与其中。同时,该游戏从进入印尼市场之初就定位为"全民游戏",贴合当地民众的娱乐需求,这也是其成功的重要 前提。 而从文化融合的角度来看,决胜巅峰早已深度嵌入印尼的本土文化,成为民众日常社交的重要载体。贾斯汀.魏吉亚说,在印尼,移动电竞的相关术语已 融入日常表达,朋友相聚、邻里互动时的社交游戏,大多以 ...
FaZe Clan's Creator Exodus Spotlights a Key Business Risk
Business Insider· 2025-12-30 09:32
Core Insights - The creator economy can be volatile, as demonstrated by the sudden departure of talent from FaZe Clan, highlighting the risks associated with influencer-led businesses [1][2][7] - FaZe Clan's financial structure has been deemed "unsustainable," leading to talent seeking independence or alternative deals [3] - The company is shifting focus towards its esports business after losing its prominent creators and their follower base [4][6] Company Overview - FaZe Clan was founded in 2010 and initially generated revenue through brand deals, amassing millions of fans [5] - The company went public in 2022, reporting tens of millions in revenue from brand sponsorships, with other business lines contributing less [5][6] - FaZe Clan's stock value declined significantly during its first year on Nasdaq, leading to staff cuts and eventual acquisition by GameSquare [6] Industry Implications - The exodus of creators from FaZe Clan underscores the risks of relying heavily on specific influencers or revenue streams in the creator economy [2][7] - Diversification is suggested as a critical strategy for companies in the creator economy to mitigate risks associated with talent dependency [7]