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神州泰岳(300002) - 2025 Q4 - 年度业绩
2026-02-26 09:00
证券代码:300002 证券简称:神州泰岳 公告编号:2026-003 北京神州泰岳软件股份有限公司 2025 年度业绩快报 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记 载、误导性陈述或重大遗漏。 特别提示: 本公告所载 2025 年度的财务数据仅为初步核算数据,未经会计师事务所审 计,与年度报告中披露的最终数据可能存在差异,请投资者注意投资风险。 一、2025年度主要财务数据和指标 | 单位:万元 | | --- | | 项目 | 本报告期 | 增减变动幅度 上年同期 | | | --- | --- | --- | --- | | | | (%) | | | 营业总收入 | 582,388.58 | 645,239.91 | -9.74 | | 营业利润 | 101,571.52 | 164,137.86 | -38.12 | | 利润总额 | 100,651.02 | 163,337.03 | -38.38 | | 归属于上市公司股东的净利润 | 79,823.18 | 142,767.07 | -44.09 | | 扣除非经常性损益后的归属于上市公司 股东的净利润 | 82,0 ...
未知机构:申万传媒游戏观点及春节情况更新0223观点更新受益于春节假期-20260224
未知机构· 2026-02-24 02:50
Summary of Conference Call Notes Industry Overview - The gaming industry has shown strong performance due to the Spring Festival holiday, with significant growth in daily active users (DAU) for major products. The overall valuation of games has returned to a range of 16-17x, indicating a high safety margin for investments and the potential for individual stock catalysts [1][2]. Key Companies and Insights - **Giant Network**: The performance during the Spring Festival was impressive, meeting expectations. Attention will be on whether the lower limit of performance improves post-holiday [2]. - **Kongzhong**: The AI social game ELYS gained traction before the Spring Festival, with a new game EVE scheduled for release on March 14, which is expected to catalyze growth in March and April [2]. - **Xindong**: The collaboration with My Little Pony in February exceeded expectations, indicating strong overseas performance [2]. - **Huatuo**: The company continues to see significant growth in overseas casual gaming, with a notable valuation advantage [2]. - **Perfect World**: The third testing phase for the game "异环" has raised expectations, with a formal launch anticipated in Q2 [2]. - **37 Interactive Entertainment**: New game catalysts are expected in March and April, with two overseas SLG games projected for release in the first half of the year [2]. - **Huya**: The game "鹅鸭杀" has maintained its position at the top of the iOS free charts, indicating strong user engagement [2]. - **Tianyu**: The game "龙迹X渣渣辉" is expected to see an increase in revenue in February [2]. Additional Insights - The overall sentiment in the gaming sector is positive, with a focus on individual stock performance and upcoming game releases as potential catalysts for growth. The emphasis on high DAU products suggests a trend towards games that can maintain user engagement over time [1][2].
神州泰岳:公司的两款新游尚未进入正式的投放阶段
Zheng Quan Ri Bao· 2026-02-13 09:13
(文章来源:证券日报) 证券日报网讯 2月13日,神州泰岳在互动平台回答投资者提问时表示,公司的两款新游《Stellar Sanctuary》《Next Agers》,正根据前期商业化测试的情况,进行相关修改工作,尚未进入正式的投放 阶段。 ...
AI应用有望成为2026年AI产业行情核心主线,创业板软件ETF华夏(159256)近3日获资金布局2466万
Sou Hu Cai Jing· 2026-02-13 02:40
Group 1 - The three major indices collectively declined, with the ChiNext software sector experiencing a rise followed by a pullback, indicating mixed performance among constituent stocks [1] - The ChiNext software ETF from Huaxia has recently shown a trend of capital inflow, with a net subscription of 24.66 million yuan over the past three days [1] - Guotai Junan emphasizes that by 2026, AI applications are expected to transition from "usable" to "user-friendly," becoming a core theme in the AI industry market [1] Group 2 - The top ten weighted stocks in the ChiNext software index account for 48.61% of the index, with notable companies including Tonghuashun, Runze Technology, and Kunlun Wanwei [2] - The performance of key stocks within the index shows varied results, with some stocks like Huada Jiutian and Softcom Power showing positive changes, while others like Deepin Technology and Kunlun Wanwei experienced declines [3]
神州泰岳涨2.02%,成交额7.27亿元,主力资金净流入572.75万元
Xin Lang Zheng Quan· 2026-02-12 06:00
截至1月30日,神州泰岳股东户数11.11万,较上期增加4.62%;人均流通股16593股,较上期减少 4.41%。2025年1月-9月,神州泰岳实现营业收入40.68亿元,同比减少9.86%;归母净利润7.24亿元,同 比减少33.77%。 分红方面,神州泰岳A股上市后累计派现12.97亿元。近三年,累计派现3.72亿元。 2月12日,神州泰岳盘中上涨2.02%,截至13:52,报12.60元/股,成交7.27亿元,换手率3.19%,总市值 247.86亿元。 资金流向方面,主力资金净流入572.75万元,特大单买入1.01亿元,占比13.84%,卖出8043.31万元,占 比11.06%;大单买入1.69亿元,占比23.30%,卖出1.84亿元,占比25.30%。 神州泰岳今年以来股价涨9.38%,近5个交易日涨6.24%,近20日跌4.11%,近60日涨8.81%。 资料显示,北京神州泰岳软件股份有限公司位于北京市朝阳区北苑路甲13号院1号楼22层,成立日期 2001年5月18日,上市日期2009年10月30日,公司主营业务涉及运营商业务、物联网与通信、人工智能 与大数据、手机游戏及创新业务等。主营业务 ...
软件应用加速落地,创业板软件ETF华夏(159256)回调或可逢低布局
Sou Hu Cai Jing· 2026-02-11 06:15
Group 1 - The core viewpoint of the news highlights the ongoing fluctuations in the software sector, particularly within the ChiNext software ETF, which saw a slight decline of 0.09% as of February 11, 2026, while individual stocks like Wangsu Science & Technology and Guangliwei experienced significant gains of 10.60% and 9.04% respectively [1] - The report from Huatai Securities indicates that 2025 is expected to be the "Year of Agents," with 2026 likely marking a period of accelerated implementation of Agent technologies, driven by rapid iterations in Agentic Coding and fierce competition among major companies for personal agent assistants [1] - The rapid iteration of Agentic Coding is anticipated to reshape the software industry, potentially leading to a paradox where the value of standalone software may decline despite a surge in personalized, AI-generated software [1] Group 2 - As of January 30, 2026, the top ten weighted stocks in the ChiNext software index include Tonghuashun, Runze Technology, and Kunlun Wanwei, collectively accounting for 48.61% of the index [2] - The performance of individual stocks within the index shows varied results, with notable declines in stocks like Kunlun Wanwei at -4.13% and Tonghuashun at -1.26%, while others like Shenshuo Technology and Zhongke Chuangda showed positive movements [3]
传媒概念股走强,传媒ETF涨超4%
Mei Ri Jing Ji Xin Wen· 2026-02-10 05:29
传媒概念股走强,光线传媒涨20%,恺英网络涨超7%,神州泰岳涨超4%。 受盘面影响,传媒ETF涨超4%。 | 代码 | ਤੇ ਕਿਹਾ 名称 | 涨跌 | 涨跌幅 | | --- | --- | --- | --- | | 159805 | 主 传媒ETF | 0.074 | 4.39% | | 512980 | 主 传媒ETF | 0.052 | 4.30% | | 516190 | 主 传媒ETF华夏 | 0.061 | 4.17% | 有券商表示,从中长期来看,随着内容供给逐步恢复,AI等技术赋能持续深化,叠加政策支持及消费 回暖预期,传媒行业景气度有望得到修复。建议关注影视院线、游戏、广告营销等领域业绩表现亮眼的 公司,并关注布局数字资产、应用AIGC相关技术的公司。 (文章来源:每日经济新闻) ...
AI应用持续火热,影视ETF涨停,游戏ETF涨超6%,传媒ETF涨超5%
Sou Hu Cai Jing· 2026-02-10 04:17
Core Insights - The AI application in the media and gaming sectors is driving significant market activity, with various ETFs experiencing substantial gains, particularly the Film ETF which saw a limit-up increase [1] - ByteDance's launch of the AI video generation model Seedance 2.0 has sparked interest in AI-related stocks, although the model's ability to reference real human materials has been temporarily suspended for optimization [2] - The domestic gaming market is projected to continue its growth, with a notable increase in the number of game licenses issued, indicating a robust pipeline for future products [3] Group 1: ETF Performance - The Film ETF has increased by 10.03% year-to-date, with an estimated scale of 238 million [2] - The Gaming ETF has seen a rise of 6.68% year-to-date, with an estimated scale of 3.537 billion [2] - The Media ETF has grown by 5.87% year-to-date, with an estimated scale of 11.47 billion [2] Group 2: Market Trends - The pre-sale box office for new films during the 2026 Spring Festival has exceeded 86 million, indicating strong consumer interest [3] - The number of domestic game licenses issued in January increased by 33 compared to the previous month, and by 54 compared to the same period last year, suggesting improved approval processes [3] - The actual sales revenue of the domestic gaming market is projected to reach 350.79 billion in 2025, a year-on-year increase of 7.68% [3] Group 3: Industry Analysis - The gaming sector is expected to maintain a high growth trajectory, with the mobile gaming market projected to generate 257.08 billion in revenue, up 7.92% year-on-year [3] - The SW Media sector's allocation has shifted, with the gaming segment seeing an increase in overweight positions to 40.26% [4] - The revival of PC gaming and the increasing budget for mobile game development are expected to enhance the market's product offerings [5]
传媒行业跟踪报告:2025Q4传媒行业重仓配置回落至低配,游戏板块备受青睐
Wanlian Securities· 2026-02-09 05:36
Investment Rating - The industry is rated as "Outperforming the Market" with an expected relative increase of over 10% in the industry index compared to the broader market within the next six months [47]. Core Insights - In Q4 2025, the SW Media Industry Index decreased by 4.92%, with a slight reduction in capital activity, yet it remains at a high level. The fund's heavy allocation in the media sector has shifted to an underweight status, while the gaming sector continues to attract market attention and remains overweight [1][2][10]. - The gaming sector occupies a significant portion of the top ten heavy stocks, indicating high market interest. Among the top ten heavy stocks, eight are from the gaming industry, with notable declines in stock prices for most, except for one stock that saw an increase [2][24]. Summary by Sections 1. Capital Activity - The SW Media Industry Index closed at 819.69 points at the end of Q4 2025, down from 862.14 points at the beginning of the quarter, reflecting a 4.92% decline. The average daily trading volume was 51.09 billion yuan, a decrease of 5.20 billion yuan from the previous quarter [10]. 2. Industry Allocation Status - The allocation ratio for the SW Media Industry in Q4 2025 was 1.63%, with a fund heavy allocation ratio of 1.22%, indicating a low allocation of 0.41%. This reflects a shift from overweight to underweight status [13][16]. - The number of heavy allocation stocks accounted for 50.77% of the total, showing a slight decrease in concentration, ranking 14th among all primary industries [17]. - The gaming sector maintained an overweight status with a 40.26% allocation, while other sub-sectors remained underweight [35][39]. 3. Fund Concentration - The concentration of fund heavy stocks decreased slightly, with the top five, ten, and twenty stocks accounting for 68.74%, 85.72%, and 97.33% of the total fund heavy stock value, respectively, indicating a high concentration in leading stocks [3][43]. 4. Investment Recommendations - Given the current fund allocation and valuation levels in the SW Media Industry, it is suggested to focus on leading companies in the gaming sector, particularly those with rich game license reserves and applications in AI [45].
游戏板块震荡上扬
Di Yi Cai Jing· 2026-02-03 12:58
Group 1 - Shunwang Technology increased by over 12% [1] - Xunyou Technology rose by over 7% [1] - Other stocks such as Zhejiang Shuju Culture, Perfect World, Zhangqu Technology, Shenzhou Taiyue, Shengtian Network, and Fuchun Co. also experienced gains [1]