Electronic Arts(EA)
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Madden to Halftime: ETFs Behind Super Bowl LX
Etftrends· 2026-02-06 20:16
Madden to Halftime: ETFs Behind Super Bowl LX | ETF TrendsETF Trends is now VettaFi. Read More -- Months before Super Bowl LX kicks off at Levi's Stadium on February 9, the game was already being played, predicted, and celebrated across screens worldwide through companies held in the [Amplify Video Game Leaders ETF (GAMR)].This year's Super Bowl ETF story runs through gaming simulations, halftime entertainment sponsors, and the advertisers dominating commercial breaks — creating exposure across sector funds ...
Electronic Arts posts strong Q3 revenue as ‘Battlefield 6' tops sales
Proactiveinvestors NA· 2026-02-04 16:07
About this content About Angela Harmantas Angela Harmantas is an Editor at Proactive. She has over 15 years of experience covering the equity markets in North America, with a particular focus on junior resource stocks. Angela has reported from numerous countries around the world, including Canada, the US, Australia, Brazil, Ghana, and South Africa for leading trade publications. Previously, she worked in investor relations and led the foreign direct investment program in Canada for the Swedish government ...
Electronic Arts posts strong Q3 revenue as ‘Battlefield 6’ tops sales
Yahoo Finance· 2026-02-04 16:05
Electronic Arts posts strong Q3 revenue as ‘Battlefield 6’ tops sales Proactive uses images sourced from Shutterstock Electronic Arts Inc (NASDAQ:EA, XETRA:ERT) reported a surge in sales in its third fiscal quarter, driven by the blockbuster launch of Battlefield 6, although quarterly profit fell slightly despite higher revenue. The game publisher posted net bookings of $3.05 billion for the quarter, up 38% from the same period last year, marking a new record for the company. Net revenue rose 1% to $1.9 b ...
Electronic Arts Q3 Earnings and Revenues Increase Year Over Year
ZACKS· 2026-02-04 14:50
Key Takeaways EA's full-game revenues rose 5.5% year over year to $632M, led by a 22.4% jump in full-game download sales.Operating expenses at EA climbed 21.5% year over year to $1.28B, pushing operating margin down to 6.7%.EA saw PC & Other revenues rise 18.6% year over year, while console and mobile revenues declined.Electronic Arts (EA) reported third-quarter fiscal 2026 earnings of $4.82 per share, which increased 70.3% year over year. Revenues increased 1% year over year to $1.9 billion, reflecting the ...
Electronic Arts (EA) Reports Q3 Earnings: What Key Metrics Have to Say
ZACKS· 2026-02-04 00:01
For the quarter ended December 2025, Electronic Arts (EA) reported revenue of $3.05 billion, up 37.5% over the same period last year. EPS came in at $4.82, compared to $2.83 in the year-ago quarter.The reported revenue represents a surprise of +6.69% over the Zacks Consensus Estimate of $2.86 billion. With the consensus EPS estimate being $4.77, the EPS surprise was +1.11%.While investors scrutinize revenue and earnings changes year-over-year and how they compare with Wall Street expectations to determine t ...
艺电(EA.US)Q3业绩喜忧参半:营收盈利不及预期,《战地风云6》强力支撑年末预订量增长
智通财经网· 2026-02-03 23:33
《战地风云6》的强劲表现也预示着艺电未来的所有者——沙特阿拉伯公共投资基金和其他投资者—— 前景光明,他们正寻求利用艺电强大的IP组合,在利润丰厚的游戏领域取得进展。 尽管《战地风云》系列游戏销量强劲,但人们的关注点已转向公司如何留住游戏用户群,并以吸引用户 的方式实现游戏功能的盈利,从而避免流失玩家。艺电高度依赖游戏内购来延长游戏生命周期并获得稳 定的收入。 智通财经APP获悉,艺电(EA.US)公布了第三财季业绩弱于预期,营收和盈利均未达预期,但受《战地 风云6》发售推动的创纪录净预订量缓解了下行压力。得益于完整游戏收入的增长,抵消了在线服务收 入的下降,总收入增长不到 1%,达到 19.01 亿美元,低于此前预估的 20.1 亿美元。 报告期内研发、营销和一般及行政费用增加,导致净利润仅为 8800 万美元(即每股 0.35 美元),低于一 年前的 2.93 亿美元(即每股 1.11 美元),低于预期。 不过,第三财季预订量超出预期,这主要得益于其新作《战地风云》的强劲销售,以及该公司对其最畅 销射击游戏系列的大力投入已初见成效。根据LSEG汇编的数据,艺电第三财季预订量为 30.5 亿美元, 增长38 ...
Electronic Arts (EA) Beats Q3 Earnings and Revenue Estimates
ZACKS· 2026-02-03 23:21
Electronic Arts (EA) came out with quarterly earnings of $4.82 per share, beating the Zacks Consensus Estimate of $4.77 per share. This compares to earnings of $2.83 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of +1.11%. A quarter ago, it was expected that this video game maker would post earnings of $1.27 per share when it actually produced earnings of $1.21, delivering a surprise of -4.72%.Over the last four quarters, the c ...
Electronic Arts(EA) - 2026 Q3 - Quarterly Report
2026-02-03 22:05
Financial Performance - Total net revenue for the fiscal quarter ended December 31, 2025, was $1,901 million, representing a 1% year-over-year increase[127]. - Net revenue for the three months ended December 31, 2025 was $1,901 million, an increase of $18 million or 1% compared to the same period in 2024[158]. - Net revenue for the nine months ended December 31, 2025 was $5,411 million, a decrease of $157 million compared to the same period in 2024, driven by a $523 million decrease in net revenue from extra content sales for Apex Legends[165]. - Total net revenue for the nine months ended December 31, 2025, was $5,411 million, a decrease of $157 million or 3% compared to $5,568 million in 2024[166]. Revenue Breakdown - Live services and other net revenue was $1,269 million, down 1% year-over-year, while gross margin decreased by 2 percentage points to 73.8%[127]. - Net revenue attributable to live services and other was $5,330 million for the trailing twelve months ended December 31, 2025, with extra content contributing $4,116 million[122]. - Full game net revenue for the three months ended December 31, 2025 was $632 million, a 6% increase of $33 million compared to the same period in 2024, driven by the release of Battlefield 6[161]. - Live services and other net revenue for the three months ended December 31, 2025 was $1,269 million, a decrease of $15 million or 1% compared to the same period in 2024, primarily due to decreased sales of extra content for Apex Legends[164]. - Full game downloads for the three months ended December 31, 2025 increased by $100 million or 22% to $546 million compared to the same period in 2024[159]. - Packaged goods revenue for the three months ended December 31, 2025 decreased by $67 million or 44% to $86 million compared to the same period in 2024[159]. - Full game net revenue decreased by $26 million or 2% to $1,539 million for the nine months ended December 31, 2025, primarily due to declines in EA SPORTS College Football and EA SPORTS FC[167]. - Live services and other net revenue decreased by $131 million or 3% to $3,872 million for the nine months ended December 31, 2025, driven by lower sales of extra content for Apex Legends and Ultimate Team[168]. Operating Income and Expenses - Operating income for the quarter was $127 million, down 66% year-over-year, with operating expenses increasing by 22% to $1,276 million[127]. - Research and development expenses increased by $213 million or 11% to $2,096 million for the nine months ended December 31, 2025, primarily due to higher personnel-related costs[177]. - Marketing and sales expenses increased by $146 million or 20% to $356 million for the nine months ended December 31, 2025, mainly due to higher spending related to Battlefield 6[180]. - General and administrative expenses increased by $19 million or 3% to $572 million for the nine months ended December 31, 2025, primarily due to merger-related expenses[183]. Cash Flow and Financial Position - Net cash provided by operating activities was $1,826 million, reflecting a 55% increase year-over-year[127]. - Net cash provided by operating activities increased by $443 million to $1,973 million for the nine months ended December 31, 2025, driven by higher cash collections from sales[188]. - Cash and cash equivalents as of December 31, 2025, were $2,784 million, an increase of $648 million from $2,136 million as of March 31, 2025[187]. - The company believes its cash, cash equivalents, and available financing facilities will be sufficient to meet material cash requirements for the next 12 months and beyond[196]. - The company may choose to raise additional capital to strengthen its financial position and pursue strategic acquisitions, although there is no assurance that such capital will be available on favorable terms[196]. Mergers and Acquisitions - The proposed merger with the Consortium was announced on September 28, 2025, which may impact future financial performance[120]. - The company has a shelf registration statement on file with the SEC, allowing it to offer securities for general corporate purposes, including funding for working capital and potential acquisitions[199]. Tax and Regulatory Matters - The effective tax rate for the nine months ended December 31, 2025, was 29%, with a provision for income taxes of $175 million, down from $331 million in 2024[186]. Risk Management - A hypothetical adverse foreign currency exchange rate movement of 10% could result in potential declines of $221 million in the fair value of foreign currency forward contracts used in cash flow hedging[207]. - A hypothetical 150 basis point increase in interest rates would result in a $1 million, or 1%, decrease in the fair market value of the company's short-term investments as of December 31, 2025[210]. - The company employs foreign currency forward contracts to hedge anticipated exposures, but these activities may not fully protect against currency fluctuations[204]. - The company does not have any off-balance sheet arrangements as of December 31, 2025[201].
EA beats quarterly bookings estimates powered by new 'Battlefield' game
Reuters· 2026-02-03 21:59
Electronic Arts beat expectations for third-quarter bookings on Tuesday, buoyed by strong sales of its new "Battlefield" title and signs that the videogame publisher's big bets on its best-selling sho... ...
EA's Third-Quarter Profit Falls, Despite Higher Revenue
WSJ· 2026-02-03 21:32
The videogame maker logged a lower quarterly profit of $88 million despite a slight uptick in revenue driven by what it called record net bookings. ...