Electronic Arts(EA)
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Bloomberg· 2026-02-10 14:19
JPMorgan has kicked off a buyback offer for $1.5 billion of Electronic Arts bonds, paving the way for a $20 billion financing package tied to the acquisition of the video-game maker https://t.co/TGUD6UNuf7 ...
Madden to Halftime: ETFs Behind Super Bowl LX
Etftrends· 2026-02-06 20:16
Core Viewpoint - The Super Bowl LX is generating significant attention and investment opportunities through various sectors, particularly gaming, technology, and advertising, as companies leverage the event for marketing and engagement strategies [1] Group 1: Gaming Sector - The Amplify Video Game Leaders ETF (GAMR) includes key players like Electronic Arts Inc. (EA), which has transformed its Madden NFL franchise into a cultural phenomenon, with annual Super Bowl simulations gaining popularity [1] - EA's stock represents 2.6% of GAMR, while Microsoft Corp. (MSFT) and Sony Group Corp. (6758) are also significant holdings at 9.3% and 4.6% respectively, highlighting the competitive landscape of gaming hardware [1] - Roblox Corp. (RBLX) is expanding the Super Bowl simulation trend into game streaming, with notable engagement on platforms like YouTube, where creators are simulating NFL seasons [1] Group 2: Halftime Show and Technology - The Apple Music Super Bowl Halftime Show featuring Bad Bunny will prominently display Apple Inc. (AAPL), which holds a 15% position in the Vanguard Information Technology ETF (VGT) [1] - Sony's music distribution arm, The Orchard, plays a role in the halftime show, while Live Nation Entertainment Inc. (LYV) is involved through co-production, with Live Nation representing 10.4% of the MUSQ Global Music Industry Index ETF [1] Group 3: Advertising and Social Media - Early ad releases on social media are becoming a trend, with Comcast Corporation's (CMCSA) Xfinity commercial featuring the original Jurassic Park cast, representing 4.8% of the Communication Services Select Sector SPDR Fund (XLC) [1] - Alphabet Inc. (GOOGL) is showcasing its Gemini AI in a new commercial, holding a combined 20.9% of XLC through its Class A and Class C shares [1] - Amazon.com Inc. (AMZN) has also released an early Alexa spot, making it the largest holding in the Consumer Discretionary Select Sector SPDR Fund (XLY) at 23.4% [1]
Electronic Arts posts strong Q3 revenue as ‘Battlefield 6' tops sales
Proactiveinvestors NA· 2026-02-04 16:07
Company Overview - Proactive is a financial news publisher that provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The company has a team of experienced and qualified news journalists who produce independent content [2] Market Focus - Proactive specializes in medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] - The content delivered includes insights across various sectors such as biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] Technology Adoption - Proactive is recognized for being a forward-looking technology adopter, utilizing decades of expertise and experience among its content creators [4] - The company employs automation and software tools, including generative AI, while ensuring that all published content is edited and authored by humans [5]
Electronic Arts posts strong Q3 revenue as ‘Battlefield 6’ tops sales
Yahoo Finance· 2026-02-04 16:05
Core Insights - Electronic Arts Inc reported a significant increase in sales for its third fiscal quarter, primarily driven by the successful launch of Battlefield 6, although net income experienced a slight decline despite higher revenue [1][2]. Financial Performance - The company achieved net bookings of $3.05 billion for the quarter, representing a 38% increase compared to the same period last year, setting a new record for the company [1]. - Net revenue rose by 1% to $1.9 billion [1]. - Net income for the quarter decreased to $88 million [2]. - Net cash provided by operating activities was $1.826 billion for the quarter and $2.522 billion over the trailing twelve months [2]. Product Performance - The record bookings were attributed to Battlefield 6, which is the top-selling shooter of 2025, along with consistent contributions from recurring-revenue titles such as EA SPORTS FC and Apex Legends [2]. Strategic Developments - Electronic Arts is currently engaged in a $55 billion acquisition deal with an investor consortium, which is expected to close in early 2027, and the company indicated that the process is progressing as planned [3]. - Following the earnings announcement, shares of Electronic Arts saw a slight decline of 0.4% in Thursday morning trading [3].
Electronic Arts Q3 Earnings and Revenues Increase Year Over Year
ZACKS· 2026-02-04 14:50
Core Insights - Electronic Arts (EA) reported a significant increase in earnings per share for Q3 fiscal 2026, reaching $4.82, a 70.3% year-over-year growth, despite revenues only increasing by 1% to $1.9 billion, attributed to the successful launch of Battlefield 6, the best-selling shooter title of 2025 [1] Financial Performance - Net bookings for the fiscal third quarter reached $3.05 billion, marking a 38% year-over-year increase, driven by the launch of Battlefield 6 and strong performance from EA SPORTS FC and Apex Legends [2] - Full-game revenues, which account for 33.2% of total revenues, rose by 5.5% year over year to $632 million, with full-game download revenues increasing by 22.4% to $546 million, while revenues from packaged goods fell by 43.8% to $86 million [3] - Live services and other revenues, making up 66.8% of total revenues, decreased by 1.2% year over year to $1.27 billion [3] Revenue Breakdown - Revenues from consoles declined by 2.7% year over year to $1.18 billion, while revenues from PC & Other increased by 18.6% to $465 million, and mobile platform revenues fell by 8% to $254 million [4] Operating Metrics - EA's GAAP gross profit decreased by 1.7% year over year to $1.4 billion, with gross margin contracting by 200 basis points to 73.8% [5] - Operating expenses rose by 21.5% year over year to $1.28 billion, increasing as a percentage of revenues from 55.7% to 67.1% [5] - GAAP operating income fell by 66.3% year over year to $127 million, with the operating margin dropping from 20% to 6.7% [6] Balance Sheet and Cash Flow - As of December 31, 2025, EA had $2.9 billion in cash and short-term investments, up from $1.26 billion as of September 30, 2025 [7] - Net cash provided by operating activities was $1.83 billion for the quarter and $2.52 billion for the trailing 12 months [7] - EA did not repurchase any shares during the quarter but has repurchased 15.1 million shares for $2.13 billion over the trailing twelve months [7] Dividend Announcement - The company declared a quarterly cash dividend of 19 cents per share, payable on March 18 to stockholders of record as of February 25 [8]
Electronic Arts (EA) Reports Q3 Earnings: What Key Metrics Have to Say
ZACKS· 2026-02-04 00:01
Core Insights - Electronic Arts (EA) reported a revenue of $3.05 billion for the quarter ended December 2025, marking a 37.5% increase year-over-year and exceeding the Zacks Consensus Estimate by 6.69% [1] - The earnings per share (EPS) for the quarter was $4.82, up from $2.83 in the same quarter last year, with a surprise of 1.11% over the consensus estimate of $4.77 [1] Financial Performance Metrics - Net Bookings for EA reached $3.05 billion, surpassing the average estimate of $2.9 billion from six analysts [4] - Live services and other Non-GAAP Net Bookings amounted to $1.9 billion, exceeding the three-analyst average estimate of $1.66 billion, reflecting a year-over-year increase of 20.4% [4] - Full game downloads generated Non-GAAP Net Bookings of $997 million, significantly higher than the estimated $867.4 million, representing a remarkable year-over-year growth of 111.7% [4] - Packaged goods for full games reported Non-GAAP Net Bookings of $145 million, falling short of the average estimate of $265.61 million, indicating a year-over-year decline of 10.5% [4] Stock Performance - Over the past month, EA's shares have returned -0.4%, contrasting with the Zacks S&P 500 composite's increase of 1.8% [3] - EA currently holds a Zacks Rank 3 (Hold), suggesting that its performance may align with the broader market in the near term [3]
艺电(EA.US)Q3业绩喜忧参半:营收盈利不及预期,《战地风云6》强力支撑年末预订量增长
智通财经网· 2026-02-03 23:33
Group 1 - The core viewpoint of the articles highlights that Electronic Arts (EA) reported weaker-than-expected Q3 earnings, with revenue and profit falling short of forecasts, although record net bookings driven by the release of "Battlefield 6" alleviated some downward pressure [1][2] - EA's total revenue for the quarter was $1.901 billion, which is less than the previously estimated $2.01 billion, reflecting a growth of less than 1% [1] - The net profit for the quarter was $88 million, or $0.35 per share, significantly lower than the $293 million, or $1.11 per share, reported a year earlier [1] Group 2 - EA's Q3 bookings exceeded expectations, reaching $3.05 billion, a 38% increase compared to the previous year, surpassing the anticipated $2.86 billion [1] - The strong performance of "Battlefield 6" indicates a resurgence of one of EA's most valuable IPs, with millions of copies sold during the year-end sales season, making it the best-selling game of 2025 according to Circana [1] - The company announced a quarterly cash dividend of $0.19 per share, to be paid on March 18 to shareholders registered by February 25 [2]
Electronic Arts (EA) Beats Q3 Earnings and Revenue Estimates
ZACKS· 2026-02-03 23:21
分组1 - Electronic Arts (EA) reported quarterly earnings of $4.82 per share, exceeding the Zacks Consensus Estimate of $4.77 per share, and showing a significant increase from $2.83 per share a year ago, resulting in an earnings surprise of +1.11% [1] - The company achieved revenues of $3.05 billion for the quarter ended December 2025, surpassing the Zacks Consensus Estimate by 6.69%, and up from $2.22 billion in the same quarter last year [2] - Over the last four quarters, Electronic Arts has surpassed consensus EPS estimates three times and topped consensus revenue estimates three times as well [2] 分组2 - The stock has underperformed the market, losing about 0.4% since the beginning of the year, while the S&P 500 has gained 1.9% [3] - The current consensus EPS estimate for the upcoming quarter is $2.28 on $2 billion in revenues, and for the current fiscal year, it is $8.61 on $8 billion in revenues [7] - The Zacks Industry Rank indicates that the Gaming industry is currently in the bottom 23% of over 250 Zacks industries, suggesting potential challenges for stock performance [8]
Electronic Arts(EA) - 2026 Q3 - Quarterly Report
2026-02-03 22:05
Financial Performance - Total net revenue for the fiscal quarter ended December 31, 2025, was $1,901 million, representing a 1% year-over-year increase[127]. - Net revenue for the three months ended December 31, 2025 was $1,901 million, an increase of $18 million or 1% compared to the same period in 2024[158]. - Net revenue for the nine months ended December 31, 2025 was $5,411 million, a decrease of $157 million compared to the same period in 2024, driven by a $523 million decrease in net revenue from extra content sales for Apex Legends[165]. - Total net revenue for the nine months ended December 31, 2025, was $5,411 million, a decrease of $157 million or 3% compared to $5,568 million in 2024[166]. Revenue Breakdown - Live services and other net revenue was $1,269 million, down 1% year-over-year, while gross margin decreased by 2 percentage points to 73.8%[127]. - Net revenue attributable to live services and other was $5,330 million for the trailing twelve months ended December 31, 2025, with extra content contributing $4,116 million[122]. - Full game net revenue for the three months ended December 31, 2025 was $632 million, a 6% increase of $33 million compared to the same period in 2024, driven by the release of Battlefield 6[161]. - Live services and other net revenue for the three months ended December 31, 2025 was $1,269 million, a decrease of $15 million or 1% compared to the same period in 2024, primarily due to decreased sales of extra content for Apex Legends[164]. - Full game downloads for the three months ended December 31, 2025 increased by $100 million or 22% to $546 million compared to the same period in 2024[159]. - Packaged goods revenue for the three months ended December 31, 2025 decreased by $67 million or 44% to $86 million compared to the same period in 2024[159]. - Full game net revenue decreased by $26 million or 2% to $1,539 million for the nine months ended December 31, 2025, primarily due to declines in EA SPORTS College Football and EA SPORTS FC[167]. - Live services and other net revenue decreased by $131 million or 3% to $3,872 million for the nine months ended December 31, 2025, driven by lower sales of extra content for Apex Legends and Ultimate Team[168]. Operating Income and Expenses - Operating income for the quarter was $127 million, down 66% year-over-year, with operating expenses increasing by 22% to $1,276 million[127]. - Research and development expenses increased by $213 million or 11% to $2,096 million for the nine months ended December 31, 2025, primarily due to higher personnel-related costs[177]. - Marketing and sales expenses increased by $146 million or 20% to $356 million for the nine months ended December 31, 2025, mainly due to higher spending related to Battlefield 6[180]. - General and administrative expenses increased by $19 million or 3% to $572 million for the nine months ended December 31, 2025, primarily due to merger-related expenses[183]. Cash Flow and Financial Position - Net cash provided by operating activities was $1,826 million, reflecting a 55% increase year-over-year[127]. - Net cash provided by operating activities increased by $443 million to $1,973 million for the nine months ended December 31, 2025, driven by higher cash collections from sales[188]. - Cash and cash equivalents as of December 31, 2025, were $2,784 million, an increase of $648 million from $2,136 million as of March 31, 2025[187]. - The company believes its cash, cash equivalents, and available financing facilities will be sufficient to meet material cash requirements for the next 12 months and beyond[196]. - The company may choose to raise additional capital to strengthen its financial position and pursue strategic acquisitions, although there is no assurance that such capital will be available on favorable terms[196]. Mergers and Acquisitions - The proposed merger with the Consortium was announced on September 28, 2025, which may impact future financial performance[120]. - The company has a shelf registration statement on file with the SEC, allowing it to offer securities for general corporate purposes, including funding for working capital and potential acquisitions[199]. Tax and Regulatory Matters - The effective tax rate for the nine months ended December 31, 2025, was 29%, with a provision for income taxes of $175 million, down from $331 million in 2024[186]. Risk Management - A hypothetical adverse foreign currency exchange rate movement of 10% could result in potential declines of $221 million in the fair value of foreign currency forward contracts used in cash flow hedging[207]. - A hypothetical 150 basis point increase in interest rates would result in a $1 million, or 1%, decrease in the fair market value of the company's short-term investments as of December 31, 2025[210]. - The company employs foreign currency forward contracts to hedge anticipated exposures, but these activities may not fully protect against currency fluctuations[204]. - The company does not have any off-balance sheet arrangements as of December 31, 2025[201].
EA beats quarterly bookings estimates powered by new 'Battlefield' game
Reuters· 2026-02-03 21:59
Core Insights - Electronic Arts exceeded expectations for third-quarter bookings, driven by strong sales of its new "Battlefield" title and positive indicators from its best-selling franchises [1] Group 1: Financial Performance - The company reported higher-than-expected bookings for the third quarter, indicating robust financial health [1] - Strong sales from the new "Battlefield" title contributed significantly to the overall performance [1] Group 2: Market Trends - The positive results suggest that Electronic Arts' strategic investments in its popular franchises are beginning to pay off [1] - The performance reflects a broader trend in the video game industry, where successful new releases can significantly impact financial outcomes [1]