Take-Two Interactive Software(TTWO)
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Watcher.Guru· 2025-11-06 21:14
Game Industry News - GTA 6 release delayed to November 19, 2026 [1] Financial Impact - Take-Two ($TTWO) stock price falls 11% after-hours [1]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Quarterly Results
2025-11-06 21:13
Exhibit 99.1 FOR IMMEDIATE RELEASE CONTACT: (Investor Relations) (Corporate Press) Nicole Shevins Alan Lewis Senior Vice President Investor Relations & Corporate Communications Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc. (646) 536-3005 (646) 536-2983 Nicole.Shevins@take2games.com Alan.Lewis@take2games.com Head of Global Corporate Communications Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026 Company raises fiscal year 2026 outlook Fiscal second ...
Grant Theft Auto developer fires employees over leaking secret information, denies allegations of union-busting
MINT· 2025-11-06 02:37
Core Points - Rockstar Games fired 30 to 40 employees for leaking confidential information, disputing claims that the firings were related to unionization efforts [2][3] - The affected employees were involved in union activities and were part of a private Discord chat group, with labor organizers as the only outsiders [2] - The Independent Workers' Union of Great Britain condemned the firings as a significant act of union-busting in the gaming industry [2] - Rockstar has a history of strict security measures, especially after a major leak in 2022, and has recently mandated employees to return to the office five days a week for security reasons [3] - Grand Theft Auto VI is scheduled for release on May 26, 2026, and is anticipated to be one of the best-selling video games ever [4]
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]
杰富瑞上调Take-Two互动软件目标价至300美元
Ge Long Hui· 2025-11-04 09:45
Group 1 - Jefferies has raised the target price for Take-Two Interactive Software from $270 to $300 while maintaining a "Buy" rating [1]
NBA TAKE-TWO MEDIA UNVEILS NEW NBA 2K LEAGUE
Prnewswire· 2025-11-03 16:00
Core Insights - The NBA 2K League (2KL) has been re-launched as an innovative entertainment property that merges competition with culture, aiming to engage fans, NBA players, and creators regardless of their gaming skill level [1][3][4] Company Overview - NBA Take-Two Media (NBAT2) represents the partnership between the NBA and Take-Two Interactive Software, focusing on blending basketball with cultural elements through competitive gaming and original content [10] - The league will feature a multi-year partnership with the National Basketball Players Association (NBPA), allowing for greater player involvement and storytelling opportunities [3][10] League Structure - The 2KL will start with six teams: Boston Celtics, Detroit Pistons, Memphis Grizzlies, Toronto Raptors, Utah Jazz, and Washington Wizards, each represented by a duo of creators and NBA players [4] - The league will include a unique open-ladder competition, allowing fans to compete alongside their favorite creators and NBA players [8] Content and Engagement - The inaugural season will kick off with "MyPLAYER Mayhem," a competitive reality series featuring creators and players, with episodes airing on the 2K League YouTube channel [6] - The league aims to create engaging storylines and moments that reflect the culture surrounding basketball [7] Community and Participation - Fans can sign up for "Next Fan Up," an open 2K ladder competition that allows them to compete for their favorite NBA team and rise through ranks via gameplay and social media challenges [8] - Jesser, a prominent figure with over 35 million YouTube subscribers, will serve as the Honorary Commissioner, guiding the league's direction and player drafts [5]
Video Game CEO Says Regenerative AI Will 'Increase Employment,' Despite Job Losses In The Industry
Yahoo Finance· 2025-11-01 18:01
Core Viewpoint - Regenerative AI is expected to create more jobs in the video game industry, despite recent layoffs among animators and other workers due to the technology [1][2]. Group 1: Employment Impact - Take-Two CEO Strauss Zelnick stated that technology increases productivity, which subsequently boosts GDP and employment [2]. - A report indicated that 1-in-10 game developers were laid off in the past year, with 30% of surveyed developers believing AI negatively impacts the industry, marking a 12-point increase from the previous year [2]. Group 2: Company Actions - Microsoft laid off 9,000 workers in July, with many cuts occurring in its gaming division, including those who trained AI for game development [3]. - Multiple video game production companies have adopted regenerative AI for game development after significant layoffs [3]. Group 3: AI's Role in Creativity - Zelnick emphasized that while AI has benefits, it cannot fully replace human creativity, stating that "the genius is human" and AI is merely a tool [4][5]. - He noted that AI cannot create hits or genius-level content, highlighting the limitations of AI in the creative process [5].
Take-Two Interactive set to deliver in-line Q2 results, Wedbush lifts price target
Proactiveinvestors NA· 2025-10-31 15:56
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The news team covers medium and small-cap markets, as well as blue-chip companies, commodities, and broader investment stories [3] - Proactive has a presence in key finance and investing hubs with bureaus and studios in major cities including London, New York, Toronto, Vancouver, Sydney, and Perth [2][3] Group 2 - The company is committed to using technology to enhance workflows and has adopted various automation and software tools, including generative AI [4][5] - All content published by Proactive is edited and authored by humans, ensuring adherence to best practices in content production and search engine optimization [5]
Take-Two Interactive Software, Inc. (TTWO) is Attracting Investor Attention: Here is What You Should Know
ZACKS· 2025-10-30 14:01
Core Viewpoint - Take-Two Interactive (TTWO) has been experiencing fluctuations in stock performance, with recent earnings estimates and revenue growth forecasts indicating potential for improvement in the near term [1][2][10]. Earnings Estimate Revisions - For the current quarter, Take-Two is expected to report earnings of $0.91 per share, reflecting a year-over-year increase of +37.9% and a +10% change in the Zacks Consensus Estimate over the last 30 days [5]. - The consensus earnings estimate for the current fiscal year stands at $2.86, indicating a year-over-year change of +39.5%, with a +4.7% adjustment in the last month [5]. - For the next fiscal year, the consensus estimate is $9.2, representing a significant increase of +221.5% compared to the previous year, with a slight change of +0.2% recently [6]. Revenue Growth Forecast - The consensus sales estimate for the current quarter is $1.74 billion, indicating a year-over-year growth of +17.7% [10]. - For the current fiscal year, the revenue estimate is $6.11 billion, reflecting an increase of +8.1%, while the next fiscal year's estimate of $9.25 billion shows a growth of +51.5% [10]. Last Reported Results and Surprise History - In the last reported quarter, Take-Two achieved revenues of $1.42 billion, marking a year-over-year increase of +16.8%, and an EPS of $0.61 compared to $0.05 a year ago [11]. - The company exceeded the Zacks Consensus Estimate for revenues by +10.71% and for EPS by +125.93% [11]. - Take-Two has consistently beaten consensus EPS estimates in the last four quarters and has surpassed revenue estimates three times during this period [12]. Valuation - Take-Two is currently graded F on the Zacks Value Style Score, indicating that it is trading at a premium compared to its peers [16]. - Valuation multiples such as price-to-earnings (P/E), price-to-sales (P/S), and price-to-cash flow (P/CF) are essential for assessing whether the stock is overvalued, fairly valued, or undervalued [14][16]. Conclusion - The Zacks Rank 1 designation suggests that Take-Two may outperform the broader market in the near term, despite its current premium valuation [17].
Take-Two CEO 泽尔尼克:AI 不可能生成一款堪比《GTA》的游戏
Sou Hu Cai Jing· 2025-10-29 23:40
Core Insights - Take-Two's CEO Strauss Zelnick stated that generative AI currently has a limited impact on the development of large games like Grand Theft Auto due to its fundamental lack of creativity [1][3] - Zelnick acknowledged that while AI has entered the game production process, its role in enhancing development efficiency remains quite limited [1] Group 1 - Zelnick does not deny the value of AI but believes that the changes it brings to production processes are not as significant as many perceive [3] - One reason for this limitation is intellectual property issues, while a deeper barrier is that AI is inherently "backward-looking," relying on vast databases of historical data [3] - Zelnick emphasized that even if AI were unrestricted, it would not be possible to generate a game comparable to GTA with a complete marketing plan at the push of a button [3] Group 2 - The essence of AI is a combination of large datasets, significant computing power, and large language models, which are fundamentally retrospective in nature [3] - AI can assist in areas that rely on historical data, but it is incapable of true creativity, which is essential in certain business aspects of Take-Two [3] - Take-Two is committed to creating long-lasting series, with Grand Theft Auto being a prime example, showcasing the creativity of its team and Rockstar Games' pursuit of perfection [3]