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Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no
CNBC· 2025-10-28 19:30
Core Insights - Strauss Zelnick, CEO of Take-Two Interactive, acknowledges the potential of artificial intelligence (AI) but notes its current limited impact on game development and production [1][4] AI and Intellectual Property - The integration of AI in creative industries raises concerns regarding intellectual property rights, as AI-generated content may not be protectable [2] - The ongoing conflict between AI companies and content creators has led to licensing deals and lawsuits as AI firms seek data for training [2] Concerns with AI in Content Creation - The release of OpenAI's video creation app Sora has intensified concerns about deepfakes and the unauthorized use of individuals' likenesses [3] - Zelnick emphasizes the importance of adhering to copyright laws and protecting individual rights in AI-generated content [4] Limitations of AI in Game Development - Zelnick argues that even without constraints, AI cannot replicate the marketing strategies of successful franchises like "Grand Theft Auto" [5] - AI's reliance on historical data limits its ability to create innovative and unique content, often resulting in derivative outputs [5][9] Creative Edge and Market Position - Take-Two's success hinges on maintaining a creative edge, especially as the gaming industry sees significant mergers and acquisitions [7] - The company aims to develop enduring franchises, with "Grand Theft Auto" set to launch its next iteration in May 2026, following the record-breaking sales of its predecessor [8] The Nature of Creativity - Zelnick asserts that true creativity cannot be achieved through AI, as it is fundamentally data-driven and lacks the ability to innovate [9]
Take-Two CEO泽尔尼克:AI无法创造爆款游戏,创造力属于人类
Sou Hu Cai Jing· 2025-10-27 01:13
Core Viewpoint - Take-Two's CEO Strauss Zelnick maintains a cautious stance on artificial intelligence, emphasizing that while AI may enhance efficiency in game studios, it lacks true creativity and cannot produce hit games [1][3][4] Group 1: AI's Role in the Gaming Industry - Zelnick believes that AI is fundamentally a predictive model based on large datasets and computational power, which primarily reflects past data rather than creating future innovations [3] - He argues that AI's current capabilities are overstated, describing it as "just metadata with a bit of hype," and suggests that society will gradually adapt to its presence, similar to the acceptance of Google [3] Group 2: Employment and AI - Zelnick predicts that the rise of AI will not lead to job losses but rather promote job growth, drawing a historical comparison to the agricultural sector's evolution in the U.S. [4] - He acknowledges AI as beneficial across industries but asserts that it cannot replicate or create genius-level work or blockbuster products [4]
Take-Two Interactive (TTWO) Falls More Steeply Than Broader Market: What Investors Need to Know
ZACKS· 2025-10-22 22:51
Company Performance - Take-Two Interactive (TTWO) shares decreased by 1.81% to $255.56, underperforming the S&P 500's loss of 0.53% on the same day [1] - Over the past month, TTWO shares gained 3.58%, outperforming the Consumer Discretionary sector, which saw a loss of 0.52%, and the S&P 500, which gained 1.13% [1] Upcoming Earnings - The earnings report for Take-Two Interactive is scheduled for November 6, 2025, with projected earnings of $0.91 per share, reflecting a year-over-year growth of 37.88% [2] - Revenue is expected to reach $1.74 billion, indicating a 17.71% increase compared to the same quarter last year [2] Fiscal Year Estimates - For the entire fiscal year, earnings are estimated at $2.83 per share, representing a growth of 38.05%, while revenue is projected at $6.11 billion, showing an increase of 8.13% from the previous year [3] Analyst Estimates - Changes in analyst estimates for Take-Two Interactive are crucial as they reflect short-term business dynamics, with positive adjustments indicating analyst optimism [4] - The Zacks Rank system, which incorporates these estimate changes, provides a rating system for actionable insights [5] Zacks Rank and Valuation - Take-Two Interactive currently holds a Zacks Rank of 3 (Hold), with a consensus EPS projection that has decreased by 0.02% in the past 30 days [6] - The company has a Forward P/E ratio of 91.92, significantly higher than the industry average of 22.31, and a PEG ratio of 2.69 compared to the industry average of 1.8 [7] Industry Overview - The Gaming industry, part of the Consumer Discretionary sector, ranks 61 in the Zacks Industry Rank, placing it in the top 25% of over 250 industries [8] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [8]
Take-Two Interactive Software's Quarterly Earnings Preview: What You Need to Know
Yahoo Finance· 2025-10-22 12:49
Core Insights - Take-Two Interactive Software, Inc. (TTWO) is valued at a market cap of $48 billion and is a prominent player in the global video game publishing and development industry, generating revenue through various channels including digital and physical game sales, in-game purchases, subscriptions, and licensing [1] Financial Performance - Analysts anticipate TTWO to report a profit of $0.48 per share for fiscal Q2 2026, reflecting an 84.6% increase from $0.26 per share in the same quarter last year [2] - For fiscal 2026, the expected profit is projected at $1.38 per share, marking a 146.4% increase from $0.56 per share in fiscal 2025, with further growth expected to $7.49 per share in fiscal 2027, representing a 442.8% year-over-year increase [3] Stock Performance - TTWO shares have increased by 65.9% over the past 52 weeks, significantly outperforming the S&P 500 Index's 15.1% return and the Communication Services Select Sector SPDR Fund's 28.4% rise during the same period [4] Recent Developments - On August 7, TTWO reported Q1 results that exceeded expectations, with total revenue rising 12.4% year-over-year to $1.5 billion and total net bookings increasing 16.8% to $1.4 billion. The company raised its fiscal 2026 net bookings guidance to between $6.1 billion and $6.2 billion [5] Analyst Ratings - Wall Street analysts maintain a highly optimistic outlook on TTWO, with an overall "Strong Buy" rating. Out of 27 analysts, 21 recommend "Strong Buy," three suggest "Moderate Buy," and three indicate "Hold." The mean price target for TTWO is $268.37, suggesting a potential upside of 3.1% from current levels [6]
It’s a ‘historically opportunistic’ time for stock picking, says Morgan Stanley. Here are the bank’s picks.
Yahoo Finance· 2025-10-20 13:12
Core Viewpoint - Morgan Stanley identifies Pinterest as a stock pick due to strong earnings revisions, indicating a favorable environment for stock selection amid rising stock-specific risks [1][2]. Group 1: Stock Selection Environment - Stock-specific risks have increased recently, creating a historically opportunistic environment for stock picking [1]. - Analysts' opinions on company earnings prospects are becoming more varied, contributing to a dispersion of earnings revision breadth [2]. Group 2: Earnings Revisions and Stock Performance - Research indicates that positive earnings revisions can lead to stock gains, with companies that exceed earnings expectations consistently outperforming those that fall short [3]. - Morgan Stanley's stock screen focuses on companies with strong earnings revision momentum, highlighting Pinterest, Reddit, Take-Two Interactive, Burlington Stores, and Carvana as top picks [4]. Group 3: Sector Updates - In the restaurant sector, pricing is restrained while promotional activity is high; the gaming and leisure sector, particularly cruises, is experiencing healthy demand [6]. - Analysts expect improvements in freight-related companies over the next six months [6]. - The technology sector shows continued strength in AI, with challenges in traditional storage and server capacities; within internet companies, agentic AI is gaining traction in e-commerce [6]. - In consumer finance, there is ongoing degradation at the low end of the market, but this trend is not spreading [6].
Take-Two Scores Price-Target Hikes On 'NBA 2K26,' 'Grand Theft Auto 6' Games
Investors· 2025-10-16 16:54
Core Insights - Take-Two Interactive Software (TTWO) is experiencing strong investor enthusiasm, with stock trading at record highs due to successful game releases and upcoming titles [1][4] - Analysts have raised price targets for TTWO stock, indicating confidence in the company's future performance [4][5] Financial Performance - Take-Two's stock was down nearly 1% at $259.23, after reaching an all-time high of $264.79 [2] - The company is expected to report fiscal second-quarter results on November 6, with analysts predicting adjusted earnings of 94 cents per share and net bookings of $1.72 billion, reflecting year-over-year growth of 43% in earnings and 17% in net bookings [3] Game Releases and Expectations - The fiscal year 2026 is viewed as a transitional year for Take-Two, highlighted by the anticipated release of "Grand Theft Auto 6" and "GTA Online 2" [3] - Current strong engagement is noted for "NBA 2K26" and mobile games, although recent titles like "Borderlands 4" and "Mafia: The Old Country" have underperformed [2][4] Analyst Ratings and Market Position - Benchmark analyst Mike Hickey reiterated a buy rating on TTWO, raising the price target to $300 from $275 [1] - BofA Securities analyst Omar Dessouky also maintained a buy rating, increasing the price target to $295 from $285, citing potential for continued positive performance [4]
Take-Two Interactive (TTWO) Outperforms Broader Market: What You Need to Know
ZACKS· 2025-10-13 22:51
Company Performance - Take-Two Interactive (TTWO) closed at $256.68, with a +1.87% increase from the previous day, outperforming the S&P 500's daily gain of 1.56% [1] - Over the past month, TTWO shares gained 2.32%, while the Consumer Discretionary sector lost 5.13% and the S&P 500 gained 0.41% [1] Upcoming Earnings - The earnings report for Take-Two Interactive is expected on November 6, 2025, with projected earnings per share (EPS) of $0.91, reflecting a 37.88% increase from the same quarter last year [2] - Revenue is projected to be $1.74 billion, indicating a 17.71% increase compared to the same quarter of the previous year [2] Annual Estimates - For the annual period, Zacks Consensus Estimates anticipate earnings of $2.82 per share and revenue of $6.11 billion, signifying increases of +37.56% and +8.13%, respectively, from the last year [3] Analyst Estimates - Recent changes to analyst estimates for Take-Two Interactive reflect the latest near-term business trends, with positive revisions indicating optimism about the business outlook [3][4] - The Zacks Rank system, which considers estimate changes, provides a rating system for investors [4] Zacks Rank and Performance - The Zacks Rank system ranges from 1 (Strong Buy) to 5 (Strong Sell), with 1 stocks delivering an average annual return of +25% since 1988 [5] - Currently, Take-Two Interactive holds a Zacks Rank of 3 (Hold) [5] Valuation Metrics - Take-Two Interactive has a Forward P/E ratio of 89.25, indicating a premium compared to its industry's Forward P/E of 23.88 [6] - The company has a PEG ratio of 2.61, while the industry average PEG ratio is 1.82 [6] Industry Overview - The Gaming industry, part of the Consumer Discretionary sector, has a Zacks Industry Rank of 61, placing it in the top 25% of all 250+ industries [7] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [7]
Take-Two Interactive: The Last Pure-Play Before Gaming's Biggest Launch (NASDAQ:TTWO)
Seeking Alpha· 2025-10-13 12:59
Group 1 - The video gaming industry is experiencing significant changes, particularly highlighted by the Electronic Arts Inc. (EA) deal [1] - The studio behind the popular FIFA franchise is at the center of these industry shifts [1] Group 2 - Moz Farooque, a seasoned market analyst, leads the research on these developments, combining financial journalism with modeling to identify investment opportunities [1]
Take-Two Interactive: The Last Pure-Play Before Gaming's Biggest Launch
Seeking Alpha· 2025-10-13 12:59
Group 1 - The video gaming industry is experiencing significant changes, particularly highlighted by the Electronic Arts Inc. (EA) deal related to the FIFA franchise [1] - Moz Farooque, a seasoned market analyst, leads the research efforts, combining financial journalism with modeling to identify investment opportunities [1] Group 2 - The article emphasizes the importance of understanding market dynamics and shifts within the gaming sector to uncover potential investment risks and opportunities [1]
Jim Cramer Says “Take-Two Has Real Scarcity Value Now”
Yahoo Finance· 2025-10-09 14:58
Group 1 - Take-Two Interactive Software is now the only significant pure-play American video game company publicly traded after Electronic Arts announced its privatization [1] - The privatization of EA at $210 per share by a consortium of private equity firms highlights the scarcity value of Take-Two in the market [1] - Investors seeking traditional video game publishers now have limited options, primarily focusing on Take-Two or the Japanese market [1] Group 2 - Take-Two develops, publishes, and markets video games across various platforms, with popular franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, and WWE 2K [2]