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游族网络(002174) - 第七届董事会第十七次会议决议公告
2025-12-19 10:30
游族网络股份有限公司(以下简称"公司")第七届董事会第十七次会议于 2025 年 12 月 19 日在上海市徐汇区宜山路 711 号华鑫商务中心 2 号楼公司会议 室召开。会议通知已于 2025 年 12 月 17 日以邮件形式发出,会议以现场结合通 讯表决方式召开。会议应到董事 9 名,实到董事 9 名,公司高级管理人员列席会 议。会议的召开符合《中华人民共和国公司法》和《游族网络股份有限公司章程》 的有关规定,合法有效。 本次会议由董事长宛正先生主持,与会董事就本次会议议案进行了审议、表 决,形成了如下决议: 证券代码:002174 证券简称:游族网络 公告编号:2025-076 游族网络股份有限公司 第七届董事会第十七次会议决议公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 特此公告。 游族网络股份有限公司 一、审议并通过《关于聘任财务总监的议案》 经总经理提名、董事会提名委员会和审计委员会审核通过,公司董事会同意 聘任吴俊生先生(简历详见附件)为公司财务总监,任期自本次董事会审议通过 之日起至公司第七届董事会任期届满之日止。 同意该项议案的票数为 ...
游族网络涨2.02%,成交额1.23亿元,主力资金净流入37.76万元
Xin Lang Cai Jing· 2025-12-18 02:50
Group 1 - The core viewpoint of the news is that Youzu Interactive has shown a mixed performance in stock trading, with a year-to-date increase of 23.96% but a recent decline over the past 60 days by 8.09% [1] - As of December 18, the stock price reached 11.59 CNY per share, with a total market capitalization of 11.397 billion CNY and a trading volume of 1.23 billion CNY [1] - The company has experienced a net inflow of main funds amounting to 377,600 CNY, with significant buying and selling activities from large orders [1] Group 2 - Youzu Interactive operates primarily in the gaming sector, with 70.51% of its revenue coming from mobile games and 28.93% from PC games [1] - For the period from January to September 2025, the company reported a revenue of 1.019 billion CNY, reflecting a year-on-year growth of 2.20%, and a net profit of 76.355 million CNY, which is a substantial increase of 1374.60% [2] - The number of shareholders increased by 44.26% to 76,400, while the average number of shares held per shareholder decreased by 27.01% [2] Group 3 - Since its A-share listing, Youzu Interactive has distributed a total of 368 million CNY in dividends, with 46.5307 million CNY paid out in the last three years [3] - Among the top ten circulating shareholders, notable changes include an increase in holdings by Huaxia CSI Animation Game ETF and a decrease by Hong Kong Central Clearing Limited [3]
游族网络(002174) - 关于召开2025年第二次临时股东会的通知
2025-12-11 09:15
证券代码:002174 证券简称:游族网络 公告编号:2025-075 游族网络股份有限公司 关于召开 2025 年第二次临时股东会的通知 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导性陈述或重 大遗漏。 游族网络股份有限公司(以下简称"公司"或"本公司")于 2025 年 10 月 29 日召 开了第七届董事会第十六次会议,审议通过了《关于提请召开 2025 年第二次临时股东会 的议案》,公司决定于 2025 年 12 月 30 日下午 14:45 在公司会议室召开 2025 年第二次临 时股东会,现将有关事项通知如下: 一、召开会议的基本情况 1、股东会届次:2025 年第二次临时股东会 2、股东会的召集人:董事会 3、本次会议的召集、召开符合《中华人民共和国公司法》《深圳证券交易所股票上市 规则》《深圳证券交易所上市公司自律监管指引第 1 号——主板上市公司规范运作》等法 律、行政法规、部门规章、规范性文件及《公司章程》的有关规定。 4、会议时间: (1)现场会议时间:2025 年 12 月 30 日 14:45 (2)网络投票时间:通过深圳证券交易所系统进行网络投票的具 ...
游戏板块12月9日涨0.11%,游族网络领涨,主力资金净流出1.95亿元
Zheng Xing Xing Ye Ri Bao· 2025-12-09 09:11
证券之星消息,12月9日游戏板块较上一交易日上涨0.11%,游族网络领涨。当日上证指数报收于 3909.52,下跌0.37%。深证成指报收于13277.36,下跌0.39%。游戏板块个股涨跌见下表: 从资金流向上来看,当日游戏板块主力资金净流出1.95亿元,游资资金净流出748.88万元,散户资金净 流入2.02亿元。游戏板块个股资金流向见下表: 以上内容为证券之星据公开信息整理,由AI算法生成(网信算备310104345710301240019号),不构成投资建议。 ...
游族网络荣膺2025 EFDF“企业助残之星”,董事傅焜出席并发表致辞
Cai Jing Wang· 2025-12-04 06:57
Core Viewpoint - The 2025 Entrepreneur Forum for Assisting the Disabled (2025 EFDF) was successfully held in Shanghai, with Youzu Interactive serving as a strategic partner and receiving the "Corporate Star for Assisting the Disabled" award for its contributions to public welfare [1][3]. Group 1 - Youzu Interactive has been committed to public welfare for ten years, having established the Youzu Public Welfare Foundation in 2015, focusing on caring for vulnerable groups and conducting charitable donation activities across various regions including Tibet, Gannan, Chongqing, Inner Mongolia, and Xinjiang [3]. - The company has consistently donated to the Shanghai Disabled Persons Welfare Foundation for three consecutive years, supporting employment training programs for the disabled to help them integrate into society and realize their self-worth [3]. - Youzu Interactive collaborated with Bear Paw Coffee during the FISE World Series in Shanghai last year to raise awareness about the disabled community through international events, showcasing the company's commitment to social responsibility [3]. Group 2 - The event organizers recognized Youzu Interactive as a benchmark enterprise in assisting the disabled, highlighting its series of public welfare practices that provide opportunities for the disabled to integrate into society and achieve greater self-worth [3]. - The company plans to continue promoting the concept of assisting the disabled and implementing collaborative public welfare initiatives, adhering to its mission of "Technology Transmitting Civilization" and emphasizing a new model of "enterprise-led, multi-party collaboration" in public welfare [3].
游族网络跌2.02%,成交额1.47亿元,主力资金净流出1888.25万元
Xin Lang Cai Jing· 2025-12-02 05:56
Core Viewpoint - Youzu Interactive's stock price has experienced fluctuations, with a year-to-date increase of 24.39% but a recent decline over various trading periods, indicating potential volatility in the gaming sector [1][2]. Financial Performance - For the period from January to September 2025, Youzu Interactive reported a revenue of 1.019 billion yuan, reflecting a year-on-year growth of 2.20%, while the net profit attributable to shareholders reached 76.3552 million yuan, showing a significant increase of 1374.60% [2]. Stock Market Activity - As of December 2, Youzu Interactive's stock was trading at 11.63 yuan per share, with a market capitalization of 11.436 billion yuan. The stock has seen a net outflow of 18.8825 million yuan in principal funds, with significant selling pressure observed [1]. Shareholder Information - As of September 30, 2025, Youzu Interactive had 76,400 shareholders, an increase of 44.26% from the previous period. The average number of circulating shares per shareholder decreased by 27.01% to 12,867 shares [2]. Dividend Distribution - Since its A-share listing, Youzu Interactive has distributed a total of 368 million yuan in dividends, with 46.5307 million yuan distributed over the past three years [3]. Institutional Holdings - Among the top ten circulating shareholders, notable changes include an increase in holdings by Huaxia CSI Animation Game ETF and a decrease by Hong Kong Central Clearing Limited, indicating shifts in institutional investment [3].
游族网络:公司专注网络游戏的研发、发行与运营
Zheng Quan Ri Bao· 2025-12-01 13:01
Group 1 - The company, Youzu Interactive, focuses on the research, development, publishing, and operation of online games [2] - The company maintains business collaborations with numerous outstanding domestic and international enterprises [2]
游戏IP 影视化:热潮再临还是虚火?
3 6 Ke· 2025-12-01 10:56
Core Insights - Nintendo is strategically focusing on film adaptations, planning multiple projects including "Super Mario Galaxy" in 2026 and a live-action "Legend of Zelda" in 2027, aiming for a consistent release schedule of films [1] - Domestic gaming companies are also entering the film adaptation space, with Tencent's "Honor of Kings" announcing an animated film for 2028 and ByteDance collaborating with miHoYo on a metaverse short drama [2][5] - The early exploration of game IP adaptations began in the 1990s, with mixed results, leading to a significant focus on television adaptations in China, particularly with "Chinese Paladin" in 2005 [6][7] Group 1: Historical Context - The first game adaptation film, "Super Mario Bros," was released in 1993, marking the start of the exploration of game IP in cinema, despite its poor reception [6] - Chinese adaptations gained traction with "Chinese Paladin," which set high viewership records and established a trend for game-based dramas [6][7] - The film adaptation sector faced challenges, with notable failures like the 2012 film "King of Fighters," which highlighted the difficulties in translating game narratives to film [7][9] Group 2: Industry Trends - The peak of game IP adaptations occurred around 2016, but the lack of successful benchmark cases led to a decline in market confidence [10] - Many gaming companies attempted to lead their own adaptations but faced setbacks, with projects often delayed or failing to meet expectations [10][12] - The industry is now shifting towards a more collaborative and diversified approach, with companies exploring various content forms and leveraging new technologies like XR and the metaverse [14][15] Group 3: Current Developments - New strategies include multi-format development, as seen with projects like "Honor of Kings" and "Peace Elite," which aim for sustainable output rather than rushed adaptations [14] - The rise of short dramas offers a new avenue for game companies, allowing for lighter crossovers that can engage audiences without the heavy investment of full-length films [16] - However, the industry must remain cautious, as many projects are still in early stages and face challenges in content quality and market acceptance [17]
现实版“绝命毒师”:游族CEO的160个手机号与一间毒库
Sou Hu Cai Jing· 2025-11-27 13:19
Core Viewpoint - The article discusses the shocking case of Xu Yao, the former CEO of Three-Body Universe, who orchestrated the poisoning of Lin Qi, the chairman of Youzu Network, leading to Lin's death and revealing a dark side of corporate competition and personal vendetta [1][2][29]. Group 1: Incident Overview - Lin Qi experienced severe symptoms of poisoning after consuming a probiotic recommended by Xu Yao, which was later found to be tampered with [5][6]. - The investigation revealed that Xu Yao had meticulously planned the poisoning, including the use of various toxic substances and methods to avoid detection [9][10]. - Xu Yao was arrested shortly after Lin Qi's death, and evidence linked him directly to the crime [8][12]. Group 2: Background and Motives - Xu Yao's relationship with Lin Qi deteriorated due to salary adjustments and perceived marginalization within the company, leading to resentment [14][18]. - Xu Yao had previously been a key player in securing the rights to the "Three-Body" IP but felt sidelined as Lin Qi shifted responsibilities to others [15][16]. - The competitive dynamics within the company intensified, particularly with the introduction of Zhao Yutao, further fueling Xu Yao's animosity [18][19]. Group 3: Legal Proceedings - Xu Yao maintained his innocence throughout the legal process, attempting to claim mental illness as a defense [2][24]. - The Shanghai High People's Court upheld the death sentence for Xu Yao, citing the premeditated nature of the crime and its severe consequences [24][28]. - Xu Yao's attempts to manipulate the narrative during the trial were dismissed by the court, which emphasized the calculated and malicious intent behind his actions [28][29].
游戏板块早盘震荡走强,游戏ETF(159869)现涨近1%
Mei Ri Jing Ji Xin Wen· 2025-11-27 04:34
Group 1 - The gaming sector is experiencing a strong upward trend, with the gaming ETF (159869) rising nearly 1% in early trading on November 27, 2023, driven by leading stocks such as Giant Network, Kaixin Network, and Youzu Network [1] - Citic Securities reports that the gaming industry continues to show high growth in revenue and profit in Q3 2025, supported by leading companies and a regular issuance schedule of game licenses [2] - The gaming sector is expected to benefit from AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] Group 2 - Google's release of the Nano Banana Pro showcases its strong capabilities in the multimodal large model field, integrating advanced understanding and rendering capabilities, which can enhance content creation across various industries [1] - The Nano Banana Pro supports 2K and 4K resolutions, catering to professional production needs, and reflects a broader trend of improving multimodal capabilities and decreasing usage barriers in the market [1]