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恺英网络完成股份回购 累计回购649.76万股
Mei Ri Jing Ji Xin Wen· 2026-02-27 11:41
(本文不构成任何投资建议,信息披露内容以公司公告为准。投资者据此操作,风险自担。) 恺英网络(002517.SZ)2月27日晚间公告,截至2026年2月27日,公司本次股份回购计划已实施完毕,累 计通过集中竞价方式回购股份649.76万股,占公司总股本的0.30%,最高成交价24.58元/股,最低22.15 元/股,成交总金额约1.5亿元(不含交易费用)。本次回购股份将用于股权激励或员工持股计划。 登录新浪财经APP 搜索【信披】查看更多考评等级 ...
恺英网络(002517.SZ):累计回购649.76万股
Ge Long Hui A P P· 2026-02-27 10:28
格隆汇2月27日丨恺英网络(002517.SZ)公布,公司实际回购的时间区间为2026年2月10日至2026年2月27 日,截至2026年2月27日,公司通过回购专用证券账户以集中竞价交易方式回购股份完成,累计回购股 份数量649.76万股,占公司总股本的0.30%,其中,最高成交价为24.58元/股,最低成交价为22.15元/ 股,成交总金额为1.5亿元(不含交易费用)。 ...
恺英网络(002517) - 关于公司股份回购完成暨股份变动的公告
2026-02-27 10:16
价为 24.58 元/股,最低成交价为 22.15 元/股,成交总金额为 149,940,579.00 元(不含交易费用)。 证券代码:002517 证券简称:恺英网络 公告编号:2026-008 恺英网络股份有限公司 关于公司股份回购完成暨股份变动的公告 本公司及董事会全体成员保证信息披露的内容真实、准确和完整,没有虚 假记载、误导性陈述或重大遗漏。 恺英网络股份有限公司(以下简称"公司")于 2026 年 2 月 9 日召开了第 五届董事会第十六次会议,审议通过了《关于回购公司股份方案的议案》,公司 将以集中竞价交易方式回购公司股份,回购股份的资金总额不超过(含)人民币 20,000 万元且不低于(含)人民币 10,000 万元;回购股份价格不超过(含)人 民币 36.91 元/股,回购期限自董事会审议通过回购股份方案之日起不超过十二 个月,具体回购数量及回购金额以回购期满或回购完毕时实际回购的股份数量和 回购金额为准,回购股份用于后期实施股权激励计划、员工持股计划。上述事项 具体内容详见公司 2026 年 2 月 10 日披露的《第五届董事会第十六次会议决议公 告》(公告编号:2026-001)、《关于 ...
“传奇”IP生态发展研究报告
伽马数据· 2026-02-25 01:35
CNG 伽马数据 AMMADAT CNG 伽马数据 GAMMADATA "传奇"IP整体发展状况IIP发展历史 CNG 2025年 北京伽 马 新 化心传 播有 限 公 前言 传奇IP是目前国内收入产出最高的客户端游戏IP之一,对游戏用 户群体,乃至游戏产业发展均产生了深远的影响。在长达二十余年 的运营过程中,"传奇"IP在客户端、移动端、网页端等领域诞生大 量精品产品,表现出IP强大的生命力。 伽马数据围绕"传奇P整体发展状况、用户状况、市场营销状况及 代表性企业和产品展开深入分析,通过市场数据、用户调研、公开 信息查询等形式剖析"传奇P的近年来发展状况。在此基础上,帮 助游戏产业明确"传奇"IP现阶段的机遇与挑战,推动传奇"IP生态进 一步完善。 01 "传奇"IP整体发展状况 "传奇P自2001年正式进入中国市场,至今已发展二十余年,从早期端游 传奇》及《传奇世界》授权, 时代的爆发式增长到商业模式革新,再到页游与多平台的持续延展,始 集游戏、直播、电竞等内容于 终保持着强劲的市场影响力。期间经历过私服泛滥、免费化转型等关键 一体的社区平台,标志着"传 2023年 奇"P延伸至多元内容生态。 节点,也在 ...
未知机构:招商传媒谢笑妍顾佳团队游戏行业推荐AI及新科技助力行业发展关注后续年报-20260224
未知机构· 2026-02-24 03:20
Summary of Conference Call Records Industry Overview: Gaming Industry Key Companies and Highlights - **Century Huatong**: Achieved notable rankings in the global mobile game export list for January, with "Whiteout Survival" at second, "Kingshot" at third, "TTM" at tenth, and "Truck Star" at twenty-ninth. The company has a high overseas game revenue share, with new games "TTM" and "Truck Star" showing significant growth in December and January [1][2] - **Giant Network**: The game "Supernatural Action Group" is expected to innovate during the Spring Festival, with a daily active user (DAU) surpassing 100 million by January 31. The new game "Famous Generals Kill" was launched on December 19 [2] - **37 Interactive Entertainment**: The mini-program game "Survival for 33 Days" has consistently ranked in the top five, with the RO in Hong Kong and Macau launched on January 15. The company has a rich pipeline of new products [2] - **Kongzhong Network**: The "Legend Box" is expected to create platform growth, and the AI companion application "EVE" is scheduled for launch on March 14 [2] - **G-bits**: Launched a new Three Kingdoms-themed SLG game "Nine Muwu" on December 18 [2] - **Perfect World**: The key game "Yihuan" has completed its third test with high ratings on Bilibili and Taptap [2] - **Xindong Company**: Launched "Xindong Town" overseas on January 8 and "Diver Dave" on February 6 [2] Market Opportunities - **Overseas Expansion and Female Market Growth**: The Chinese market is projected to generate sales revenue of 168 billion yuan in the first half of 2025, a year-on-year increase of 14.08%, with a user base of 679 million, up 0.72% year-on-year [2] - **Global Market Trends**: The mobile gaming market is shifting from user growth to consumption power enhancement, with projected revenues of $81.7 billion in 2024, reaching a three-year high. Chinese self-developed games are expected to generate $9.5 billion in overseas revenue in the first half of 2025, an 11% year-on-year increase [3] - **Female-oriented Games**: The market size for female-oriented games is expected to reach 8 billion yuan in 2024, with a growth rate of 124.1%, significantly outpacing the overall market [3] Policy and Technological Impact - **Regulatory Environment**: By 2025, the issuance of domestic game licenses is expected to exceed 140 per month, with a shift towards industry support and encouragement for game exports and gaming as a new consumption driver [3] - **AI and Technology Integration**: The application of AI in gaming has progressed significantly since 2023, enhancing product development and advertising efficiency. Emotional companion games are highlighted as a promising direction for AI gaming, with a focus on "EVE" from Kongzhong Network [3][4] - **Investment in Emerging Technologies**: Companies like 37 Interactive Entertainment and Century Huatong are investing in brain-machine interface technologies, while Giant Network collaborates with Volcano Engine on AI NPCs [4]
新易盛、中际旭创均获融资资金买入约百亿元丨资金流向周报
一、证券市场回顾 南财金融终端数据显示,节前一周(2月09日-2月13日,下同),上证综指周内上涨0.41%,收于4082.07点,最高4142.56点;深证成指周内上涨1.39%,收于 14100.19点,最高14296.48点;创业板指周内上涨1.22%,收于3275.96点,最高3348.48点。在全球市场中,主要指数有涨有跌。纳斯达克综指下跌2.1%,道 琼斯工业指数下跌1.23%,标普500下跌1.39%。亚太地区,恒生指数上涨0.03%,日经225指数上涨4.96%。 二、新股申购情况 节前一周有2只新股发行,详情见下表: | 股票代码 | 股票简称 | 申购日期 | | --- | --- | --- | | 920168.BJ | 通宝光电 | 20260209 | | 920187.BJ | 通领科技 | 20260211 | 三、融资融券情况 沪深两市的融资融券余额为25797.58亿元,其中融资余额25640.12亿元,融券余额157.46亿元。两市融资融券余额较前一周减少752.4亿元。分市场来看,沪 市两融余额为13113.7亿元,相较前一周减少356.66亿元;深市两融余额1268 ...
未知机构:申万传媒游戏观点及春节情况更新0223观点更新受益于春节假期-20260224
未知机构· 2026-02-24 02:50
Summary of Conference Call Notes Industry Overview - The gaming industry has shown strong performance due to the Spring Festival holiday, with significant growth in daily active users (DAU) for major products. The overall valuation of games has returned to a range of 16-17x, indicating a high safety margin for investments and the potential for individual stock catalysts [1][2]. Key Companies and Insights - **Giant Network**: The performance during the Spring Festival was impressive, meeting expectations. Attention will be on whether the lower limit of performance improves post-holiday [2]. - **Kongzhong**: The AI social game ELYS gained traction before the Spring Festival, with a new game EVE scheduled for release on March 14, which is expected to catalyze growth in March and April [2]. - **Xindong**: The collaboration with My Little Pony in February exceeded expectations, indicating strong overseas performance [2]. - **Huatuo**: The company continues to see significant growth in overseas casual gaming, with a notable valuation advantage [2]. - **Perfect World**: The third testing phase for the game "异环" has raised expectations, with a formal launch anticipated in Q2 [2]. - **37 Interactive Entertainment**: New game catalysts are expected in March and April, with two overseas SLG games projected for release in the first half of the year [2]. - **Huya**: The game "鹅鸭杀" has maintained its position at the top of the iOS free charts, indicating strong user engagement [2]. - **Tianyu**: The game "龙迹X渣渣辉" is expected to see an increase in revenue in February [2]. Additional Insights - The overall sentiment in the gaming sector is positive, with a focus on individual stock performance and upcoming game releases as potential catalysts for growth. The emphasis on high DAU products suggests a trend towards games that can maintain user engagement over time [1][2].
未知机构:招商传媒谢笑妍顾佳团队游戏行业推荐AI及新科技助力行业发展关注后续年-20260224
未知机构· 2026-02-24 02:45
Summary of Conference Call Records Industry Overview - The conference call focuses on the gaming industry, highlighting the impact of AI and new technologies on industry development and the anticipation of upcoming annual and quarterly reports [1][2]. Key Companies and Highlights - **Century Huatong**: Achieved notable rankings in the global mobile game export list for January, with "Whiteout Survival" at second, "Kingshot" at third, "TTM" at tenth, and "Truck Star" at twenty-ninth. The company has a high overseas game revenue share, with new games "TTM" and "Truck Star" showing significant growth in December and January [1]. - **Giant Network**: The game "Evergreen" is expected to innovate during the Spring Festival, having launched in Hong Kong and Macau on November 27. As of January 31, the daily active users (DAU) surpassed 100 million, with upcoming Valentine's Day and Spring Festival events anticipated [1]. - **37 Interactive Entertainment**: The mini-program game "Find the Book" has consistently ranked in the top five, with a launch in Hong Kong and Macau on January 15. The company has a rich pipeline of new products [1]. - **Kying Network**: The "Legend Box" is expected to create platform growth, with the AI companion application "Find the Book" scheduled for release on March 14 [1]. - **G-bits**: Launched a new Three Kingdoms-themed SLG game "Find the Book" on December 18 [1]. - **Perfect World**: The key game "Find the Book" has completed its third testing phase, receiving high ratings on Bilibili and Taptap [1]. - **Xindong Company**: Launched "Find the Book" overseas on January 8, with another release planned for February 6 [1]. Market Opportunities - The overseas market and the female gaming segment present significant opportunities for the industry. In the Chinese market, sales revenue is projected to reach 168 billion yuan in the first half of 2025, a year-on-year increase of 14.08%, with a user base of 679 million, up 0.72% year-on-year [2]. - The global mobile gaming market is shifting from user growth to consumption power enhancement, with expected revenue of $81.7 billion in 2024, reaching a three-year high. Chinese self-developed games are projected to generate $9.5 billion in overseas revenue in the first half of 2025, a year-on-year increase of 11% [2]. - The market for female-oriented games is expected to reach 8 billion yuan in 2024, with a growth rate of 124.1%, significantly outpacing the overall market [2]. - Policy changes are supporting the industry, with over 140 domestic game licenses expected to be issued monthly by 2025, promoting game exports and positioning gaming as a new consumer driver [2]. Technological Impact - The application of AI and other technologies in the gaming industry is showing promising results. Since 2023, AI has been integrated into game production and advertising, leading to significant cost reductions and efficiency improvements, particularly in art production [3]. - Emotional companion games are identified as a key area for AI application in the short term, with Kying Network's product "Find the Book" set for public testing on March 14 [3]. - Other technological advancements, such as brain-machine interface technology, are seen as potential commercial applications for the gaming sector, with companies like 37 Interactive Entertainment investing $20 million in related technologies [3]. - Marketing strategies like GEO marketing are expected to influence game distribution, with 37 Interactive Entertainment investing in leading domestic tech companies [3]. - Giant Network is collaborating with Volcano Engine on AI NPCs [3].
游戏概念股走低,相关ETF跌约5%
Mei Ri Jing Ji Xin Wen· 2026-02-24 02:32
有券商表示,在全球视角下,游戏市场正处于上升周期,不论从营收的角度还是玩家数量的角度,未来都将保持 长期乐观增长态势。另外,DeepSeek强大的生成能力或显著提高游戏开发效率,并可生成更能满足用户需求的 虚拟角色、地图、剧情等内容,丰富游戏玩法,培育付费场景。 (文章来源:每日经济新闻) 游戏概念股走低,光线传媒跌20%,浙数文化跌超8%,巨人网络、恺英网络跌超5%。 受盘面影响,游戏相关ETF跌约5%。 | 代码 | 名称 | 现价 | 涨跌 | | | --- | --- | --- | --- | --- | | 516010 | 游戏ETF | 1.531 | -0.081 | -5.02% | | 516770 | 游戏ETF华泰柏瑞 | 1.604 | | -0.083 -4.92% | | 159869 | 游戏ETF | 1.543 | -0.080 | -4.93% | ...
传媒行业周报:节后继续聚焦AI入口商业化、重磅新游及长青游戏-20260223
KAIYUAN SECURITIES· 2026-02-23 08:03
投资评级:看好(维持) 行业走势图 数据来源:聚源 -29% -14% 0% 14% 29% 43% 2025-02 2025-06 2025-10 传媒 沪深300 相关研究报告 《《异环》三测及字节 AI 视频模型惊 艳,继续布局游戏/多模态 AI 应用— 行业周报》-2026.2.8 《Moltbook、元宝、Genie3 出圈,继 续布局 AI 社交/游戏/营销—行业点评 报告》-2026.2.2 《AI 入口争夺再升级,继续布局 AI 应用及游戏—行业周报》-2026.1.25 节后继续聚焦 AI 入口商业化、重磅新游及长青游戏 传媒 2026 年 02 月 23 日 请务必参阅正文后面的信息披露和法律声明 1/18 ——行业周报 方光照(分析师) fangguangzhao@kysec.cn 证书编号:S0790520030004 红包等系列春节运营活动或推动豆包/千问/元宝用户量大增及商业化加快 2 月 17 日,豆包宣布通过总台春晚为全国观众送出超过 10 万份科技好礼和现金 红包,帮用户生成了超过 5000 万张新春头像,写下了超过 1 亿条祝福语等,AI 总互动达 19 亿次;豆包视频生成 ...